Today: variables, digital images, RGB color, for loop
See the Python Guide for more details about Python Variables
A Python variable has a name and stores a value. We'll start with three rules of variables.
A variable is created in the code by a single equal sign =
like this which creates a variable named x:
x = 42
The variable x is set at the moment the line runs.
Suppose there is also a line that sets a variable named color:
color = 'red'
Each variable is stored in the computer's memory. Think of the variable as a little box, labeled with the variable's name and containing a pointer to the value stored:
Suppose code sets a variable color to 'red'
. On subsequent lines, appearances of the word color
will retrieve the stored color. So for example, these lines paint two squares red:
color = 'red' bit.paint(color) bit.move() bit.paint(color)
The variable, color
, is set on the first line, and then two later lines use it by its name. The variable name does not have quote marks around it, just appearing as a bare word in the code.
We're not doing this one in class, but you can try it on your own to see a variable in action.
> all-blue
Go back to our all-blue Bit loop. Change the code to use a color
variable as below. The variable color
is set to hold the value 'blue'
, and the later lines just paint whatever color is in the color
variable. This version paints the whole row blue.
def all_blue(filename): bit = Bit(filename) color = 'blue' bit.paint(color) while bit.front_clear(): bit.move() bit.paint(color) bit.right()
Look at the lines bit.paint(color)
lines - they refer to the variable by its name, following the arrow to retrieve 'blue'
or whatever was stored there.
Q: How would you change this code to paint the whole row red?
A: Change line 3 to color = 'red'
- the later lines just use whatever is in the color variable, so now they will paint red with no other change.
If a variable already exists, using =
to set a new value into simply changes the variable to refer to the new value. The old arrow is forgotten. Later references to the variable will use the new value.
In Mathematical proofs, the equal sign sets up a permanent equality. Not so in code! In code, the =
sets the variable to something, but it can be changed to something else with the next =
.
x = 6 # for lines here, # x is 6 ... x = 7 # for lines here, # now x is 7 ...
In summary, the =
is like the phrase: "now point to"
An "expression" is a phrase of code that Python "evaluates" to get a value.
You would think that computer programs have a lot of math at their core. It's true! Python can evaluate mathematical expressions, like a calculator can. Python follows the order of operations, so multiplication and division (* /) are evaluated before addition and subtraction (+ -). Other than that, the math is done from left to right. The math here looks a lot like regular mathematics, so we're not going to spend a lot of time explaining it.
So is the resulting value when Python evaluates this expression?
1 + 2 * 3
The answer is 7, since Python does the multiplication before the addition.
The Python "interpreter" is a program on your laptop which makes Python work on your laptop. More details later on that. However, there is a way you can type code right at the interpreter to see what it does.
Try the >>> Hack Interpreter - there's a button for this at the bottom of each problem page on the experimental server. You type a little expression at the ">>>" prompt and hit the enter key. Python evaluates it, prints the resulting value on the next line. We'll use this more as we get into more Python features.
So the ">>>" is the Python interpreter. You type Python code to it directly, see what it does. Not a good way to get work done, but an excellent way to try little phrases of code to see what they do.
We can use the interpreter to try out the claims about variables and math expressions.
>>> x = 11 >>> x 11
>>> 4 + 2 * 5 + 1 15
>>> x = 6 >>> 1 + 2 * x # evaluates to what?
The answer is 13. The appearance of x
in the expression is just an example of a variable - Python retrieves whatever value was set to that variable, in this case 6.
>>> # x was 6, change to 11 >>> x = 11 >>> 1 + 2 * x 23
Changing a variable changes it to point to a new value. After that, uses of the variable use the new value.
This line loads an image into Python memory, and sets a variable named image
to point to it, ready for Python to work on it.
# Load an image from the filesystem # into memory in variable named "image". # Now the image can be manipulated by code. image = SimpleImage('flowers.jpg')
Say we have loaded an image
variable as shown above. Now we want to write code to change the image in some way.
For example, let's say we want to set the blue and green values in each pixel of the image to 0. This will leave just the red values. This is called the "red channel" of the image - an image made of just its red lights.
pixel.red = 255
Suppose we have a variable pixel
that refers to one pixel inside an image. (We'll show how to obtain such a pixel
variable in the next step.)
Then the syntax pixel.red
or pixel.blue
or pixel.green
refers to the red or blue or green value 0..255 inside the pixel.
The example code uses =
to set the red and blue values of the pixel to 255 and the green value to 0. This changes the pixel to be magenta.
The "red channel" of an image is just the red lights, with blue and green all turned off. Here is the code to make the red channel of an iamge using a "for loop".
def red_channel(filename): image = SimpleImage(filename) for pixel in image: pixel.green = 0 pixel.blue = 0 return image
Here is a link - you can try running it first, then we'll see how it works
For loop syntax:
for variable in collection: # use variable in here
for pixel in image: # "pixel" points to the next pixel # each iteration of the loop
Side trip about math
x = x + 1
What does this do:
x = 6 x = x + 1
x = 6 x = x + 1
for pixel in image: pixel.red = pixel.red * 0.5 pixel.green = pixel.green * 0.5 pixel.blue = pixel.blue * 0.5 # or shorthand form: # pixel.red *= 0.5
Shorthand way to write x = x + 1
x += 1
Shorthand for x = x * 2
x *= 2 # double x
For these image problems, that looks like
pixel.red = pixel.red * 0.5 # long form pixel.red *= 0.5 # shorthand for above
>>> x = 10 >>> x += 3 >>> x 13 >>> x *= 2 >>> x 26
Loop over the image, write code to change pixels, recovering the hidden image. Nick solves part, then students try to type code for the rest.
5-10-20 puzzle: The red, green, and blue values are too small by a factor of 5 10 20. But we do not know which factor goes with which color. Figure it out by experimenting with code to modify the image with various factors (i.e. guessing and running it).
Previously loaded image into memory like this. Now look at the x/y coordinate scheme of the pixels.
image = SimpleImage(filename)
image.get_pixel(x, y)
# For the pixel at x=5 y=2 in "image", # change it to purple pixel = image.get_pixel(5, 2) pixel.red = 255 pixel.green = 0 pixel.blue = 255
Say we have an image 100 pixels wide.
Want to loop over the x coordinates: 0, 1, 2, ....98, 99
First we'll look at the Python range(n)
function
Step 1: range() function
range(n)
FunctionDemo (or you can try it). The print(xx) function in this context just prints out what is passed to it within the parenthesis. Normally we indent by 4 spaces, but it's ok to just indent by 2 spaces in this temporary, on-the-fly context.
>>> for x in range(10): print(x) 0 1 2 3 4 5 6 7 8 9 >>>
So here, we can see that foreach works with range, running the body once for each element. Try different numbers as the parameter passed in to range().