Meet the Gream Team

Person

Jeremy Marcelo

Computer Science, HCI, 2019
Person

Kally Zheng

Computer Science, HCI, 2020
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Kristina Inouye

Computer Science, HCI, 2020
Person

Russell Dervay

Computer Science, HCI, 2019
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Vincent Nicandro

Computer Science, HCI, 2020

Background Research and Needfinding

Assignment #1

Background Research and Needfinding Plan

In order to get a comprehensive backround of our topic, Enviormentalism, we gathered and read relevant literature, and conducted comparative research. We interviewed expert(s) in our project domain. And created a plan for conducting needfinding.

For more information on our Background Research and Needfinding Plan download the slides in powerpoint or pdf format, or read our report.

Assignment #2

Needfinding and Empathy Work

We conducted five interviews with potential end users, and unpacked the interviews using empathy maps to identify contradictions, tensions, and surprises in the interviews. From our unpacking we learned which points in the processes we observed were ready for improvement.

For more information on our Needfinding and Empathy Work download the slides in powerpoint or pdf format, or read our report.

Assignment #3

POVs/HMWs/Solutions

We revisited the findings from our needfinding and formulated points of view (POVs) for our potential users. From there, we crafted several “How Might We” (HMW) statements to frame the problem area and intended design goal. Based on the best HMW statements, we brainstormed several solutions.

For more information on our POVs and HMWs download the slides in powerpoint or pdf format, or read our report.

Experience Prototypes

Using the best of our solutions, we created and tested four “experience prototypes” to further our needfinding and develop a better idea as to where to focus our project.

Experience Prototype #1

We made a poster and staked out in Tresidder for an hour to see if people 1. Would notice it, 2. Would stop and read it, and 3. Would correctly sort their trash.

Assumption: Being exposed to direct effects coupled with low-stakes measures to act sustainably makes people more likely to act sustainability.

Experience Prototype #2

We collected research on the carbon footprint of different food items based on the options at Tresidder and approached someone interested and asked them if this new information helped inform them of their decision.

Assumption: People, when given information, will be more likely to reduce the harm that they commit in the same way they avoid unhealthy foods.

Experience Prototype #3

CoHo has both silverware and plasticware options for utensils, but majority of people go for plasticware even when dining in. We created an aesthetically-pleasing sign meant to encourage people to use silverware over plasticware and observed the impact.

Assumption: People will want to be a part of the larger or more morally-aligned group and when reminded will be more sustainable.

Experience Prototype #4

We served as a “virtual assistant,” for the food options at Tressider. We prompted participants to ask about the carbon footprint of different food places. When asked, we would respond with a post it note containing an “eco score” and sustainability facts.

Assumption: When given by a friendly personality, people will be more likely to take the advice and better receive information.

Low-fi Prototype & Evaluation

Assignment #4

Find a Product Alternative: Users will scan a product and the app will suggest enviormentally friendly alternatives to the product the user has scanned.

Task #1: task flow can be found here.

Set a Personal Goal: Users will choose which aspect of their lives they would like to try to reduce their impact in. They will then set a goal based off of their decision.

Task #2: task flow can be found here.

Check progress: User will check their progress towards the goals they have set. They will figure out how much more sustainable their habits are and how much money they have saved.

Task #3: task flow can be found here.

For more information on our Low Fidelity Prototype Testing download the slides in powerpoint or pdf format.

Medium Fi Prototypes

Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts.

Assignment #6

Medium-Fi Prototype #1 and Evaluation

For more information on our First Medium-Fi Prototype download the slides in powerpoint or pdf format, or read our report.

Interactive Prototype

Assignment #7

Medium-Fi Prototype #2 and Usability Study

For more information on our Second Medium-Fi Prototype download the slides in powerpoint or pdf format, or read our report.

Interactive Prototype

Assignment #9

Medium-Fi Prototype #3

For more information on our Second Medium-Fi Prototype download the slides in powerpoint or pdf format, or read our report.

Interactive Prototype

User Research

We completed two round of User testing in order to continue iterating on and improving our prototype by answering key questions as well as by increasing the fidelity of the prototype.