In the first 25 days after launch, Kinect for Xbox 360 sold over 2.5 million units. It is arguably one of Microsoft’s most ambitious recent undertakings, pushing contemporary limits of hardware manufacturing, real-time computer vision, user interface concepts, and traditional software engineering practices. This talk will chronicle some of my experiences working as a core researcher on this project from early incubation to product release, lessons learned, and difficult decisions along the way.
There is no downloadable version of the slides for this talk available at this time.
About the speaker:
Johnny Chung Lee is a Researcher in Microsoft’s Applied Sciences Group exploring novel input and output technologies that can improve interaction with computing technology. Over the past two and half years, he was a core member of the skeletal tracking team for Xbox Kinect.
Lee joined Microsoft in June 2008 after graduating with a doctoral degree in human-computer interaction from Carnegie Mellon University. His research work spans a variety of topics including projection technology, multitouch input, augmented reality, brain-computer interfaces and haptics. Lee is best known for his video tutorials on using the Nintendo Wii remote to create low-cost whiteboards and virtual reality displays, which have garnered over 10 million views. In 2008, he was named to the prestigious TR35 list presented by Technology Review magazine to recognize the top 35 researchers in the world under the age of 35.
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