— This course is a seminar and will be limited to twenty enrolled students. Please come to first class meeting for enrollment instructions.
What can we learn about innovation from digital games? We will answer this question by looking critically and historically at digital game technologies, communities, and cultures. Topics will include game design, open source ideas and "modding", technology studies, player/consumer-driven innovation, cultural studies, fan culture, transgressive play and notions of collaborative co-creation drawn from virtual worlds and online games. In short, we will look critically and historically at the notions of consumer and creator in digital games, the emerging cultural medium of the late 20th and early 21st centuries.
Follow the link below in RED field for this week's assignment. Please be prepared and complete assignments before class meetings.
There are four assigned texts in the Bookstore. See Schedule for title information.
Papers due June 9!!! (senior grades due June 11@noon) Please submit via coursework.