The Takeover of Casual Gaming
This entry was created by a student in Stanford's Rhetoric of Gaming class. For more about the class and the assignment, click here.
Casual games are video games that are meant to appeal to all types of people, whether these people are familiar with video games or not. These games do not require any prior knowledge of gaming and are intended to be played by all types of people not mater what gender, age, or ethnicity.
Most casual gamers do not even consider themselves to be gamers even though they can be caught playing video games every once in a while. Someone can be considered a casual gamer even if they just occasionally play solitaire on their computer or play guitar hero with their friends on the weekend. I will be addressing the increasing popularity of casual gaming over more hardcore gaming due to things such as lack of time and the fact that casual gaming has become more socially acceptable whereas regular gaming is still more looked down upon.
I am going to use the text A Casual Revolution by Jesper Juul to aid in my argument because it has many points about casual gaming’s existence and the fact that it is on the rise. The book has some key examples of new and modern ways casual gamers can achieve their moderate game play such as through the Nintendo Wii and games such as Rock Band or Guitar Hero. “New games were not asking players to readjust their busy schedules” (Juul 1). This book also supports my stance that hardcore gaming it too time consuming for some fans of gaming. Casual gaming allows these fans to enjoy their gaming time while still being able to have lives outside of the virtual world. “[Players] did not have to spend hours to get anywhere in a game” (Juul). Games have been getting more and more complicated as well as time consuming making them less appealing to gamers with other things to do with their lives. Casual games are slowly changing this trend because not everyone has endless time to spend playing video games.