- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
The San Francisco International Film Festival has announced that the collected video game-filmed machinima works of Rooster Teeth Productions, including the Halo engine-made "Red vs. Blue: Blood Gulch Chronicles" and the Sims 2-adapted "Strangerhood" series, will be screened, along with outtakes and previews of upcoming works, on April 23rd, 25th, and May 5th (via Gamasutra).
More information can be found here
The Symbolic Systems Program is pleased to host the Singularity Summit at Stanford University, a rare gathering of thinkers to explore the rising impact of science and technology on society.
The summit has been organized to further the understanding of a controversial idea " the singularity scenario. The Singularity Summit will take place on May 13, between 09:00 am till 5 pm, at thhe Stanford Memorial Auditiorium.
Julian Dibbell, tha author of the seminal My Tiny Life, will give a talk at Stanford University on Monday March 20, 2006 titled "Play Money: Field Notes from a Make-Believe Economy".
"Play Money: Field Notes from a Make-Believe Economy" will take place Monday on March 20, 2006 between 12:30-1:30 at the Stanford Law School, Room 280B - Open to All - Lunch Served.
The new spotlight item at the Machinima Archive surprised me when I first saw an e-mail from Frank Dellario about it: The venerable Ill Clan, or at least part of it, working in Lionhead's The Movies to make "Loving You (and Drinking Beer)". Not in Quake 4, or Torque, but in The Movies. Well, it just goes to show that you can teach an old machinima clan new tricks.
Michael Nitsche and the Georgia Tech Machinima Group have launched a new site. The Group is "dedicated to the exploration and development of the full potential of machinima in both the technical and artistic arenas."
Henry Lowood will give a talk on March 9, 2006 at 04:15 PM at Stanford University titled "Community Players: Gameplay as Public Performance and Cultural Artifact" as a part of the ongoing SSP Forum.
SSP Forum: Henry Lowood
Mar 9, 2006 at 04:15 PM
Event Location: 380-380C
Event Description: "Community Players: Gameplay as Public Performance and Cultural Artifact"
Speaker: Henry Lowood Science, Technology, and Society Program Stanford University
Tony Tulathimutte will give a talk on March 2, 2006 at 04:15 PM at Stanford University titled "Menu-Based Video Games: Principles of Design and Interaction" as a part of the ongoing SSP Forum.
SSP Forum: Tony Tulathimutte
Date: Mar 2, 2006 at 04:15 PM
Event Location: 380-380C
Event Description: "Menu-Based Video Games: Principles of Design and Interaction"
Speaker: Tony Tulathimutte, M.S. candidate, Symbolic Systems Program
The University of California, Irvine is organizing a great conference titled "New Media, Technology and Humanities." (February 17-18, 2006).
The focus is on three main themes: Media Archaeology, Digital Humanities, and Gaming. The speaker list is impressive. Among the others are Lev Manovich, Noah Wardrip-Fruin, Mark Hansen, John Seely Brown, Tara McPherson, and Stanford Humanities Lab's Jeffrey Schnapp and Henry Lowood.
Henry Jenkins will give a lecture on Tuesday, February 21, 2006, 4:00 p.m. at the Levinthal Hall, Stanford Humanities Center. Henry Jenkins is the Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology.
Power to the people! Gibbity.com wants to give common players the ability to express their opinions on games, bypassing the burden of the so-called professional criticism. Call it "open source" game criticism.
"Gibbity.com is an indie Web2.0 startup that puts the ability to review games in the hands of the users. Instead of reading a long review written by a lone writer, you can instead read dozens of mini-reviews from other fans like yourself. The simple rating, tagging and commenting interface makes writing each review really easy."