- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
Tony Tulathimutte will give a talk on March 2, 2006 at 04:15 PM at Stanford University titled "Menu-Based Video Games: Principles of Design and Interaction" as a part of the ongoing SSP Forum.
SSP Forum: Tony Tulathimutte
Date: Mar 2, 2006 at 04:15 PM
Event Location: 380-380C
Event Description: "Menu-Based Video Games: Principles of Design and Interaction"
Speaker: Tony Tulathimutte, M.S. candidate, Symbolic Systems Program
The University of California, Irvine is organizing a great conference titled "New Media, Technology and Humanities." (February 17-18, 2006).
The focus is on three main themes: Media Archaeology, Digital Humanities, and Gaming. The speaker list is impressive. Among the others are Lev Manovich, Noah Wardrip-Fruin, Mark Hansen, John Seely Brown, Tara McPherson, and Stanford Humanities Lab's Jeffrey Schnapp and Henry Lowood.
Henry Jenkins will give a lecture on Tuesday, February 21, 2006, 4:00 p.m. at the Levinthal Hall, Stanford Humanities Center. Henry Jenkins is the Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology.
Power to the people! Gibbity.com wants to give common players the ability to express their opinions on games, bypassing the burden of the so-called professional criticism. Call it "open source" game criticism.
"Gibbity.com is an indie Web2.0 startup that puts the ability to review games in the hands of the users. Instead of reading a long review written by a lone writer, you can instead read dozens of mini-reviews from other fans like yourself. The simple rating, tagging and commenting interface makes writing each review really easy."
There has been a lot of excitement about FacePoser 2 in the machinima community. It has clearly opened up some interesting possibilities for machinima, ranging from facial expression to lip synching. Randall Glass touched on some of the potential in "A Few Good G-Men.."
This just in from Linden Lab, the makers of Second Life. Henry
"I'm very excited to announce that Linden Lab is offering its first fellowship in visual and performing arts for creative innovation in Second Life.
Another spotlight on a recent addition to the Machinima Archive: Tristan Pope's "Deity." "Deity" is a clever parody of the Apple Macintosh "switch" advertising campaign, inspired by the common practice of switching character races and classes in World of Warcraft. Instead of switching from a PC to a Mac, the player switches from a Human Paladin to a Troll Shaman!
Just returned from a short trip to the University of Arizona, where I gave two guest lectures on Jan. 18.
Event: PARC Forum
Date: January 26, 2006
Location: George E. Pake Auditorium, Palo Alto Research Center
Title: The Medium That Ate the World
Speaker: Raph Koster, Chief Creative Officer, Sony Online Entertainment
Games. There they are. We all know about them, at this point. We grew up on the classic board game sort. We dropped quarters at the arcade, we collected cartridges and disks; we downloaded hacks, and wrote walkthrough manuals.
From Kotatu, at this year's Sundance Film Festival there will be a "virtual festival" called "Chrysler in the Movies: Virtual Film Competition," where people can submit their own homemade movies created from the game The Movies. The competition will even have an online awards ceremony for the winners.