- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
For a limited time, the special issue of the Journal of Visual Culture devoted to machinima is available for free from Sage Publications. Now through the 15th of June you can access the essays here for free. Once the promotion is over, the issue will still be available via subscription.
The April 2011 special issue of Journal of Visual Culture devoted to machinima is out now. Published by Sage Press, it was co-edited by Susan Rojo, Matteo Bittanti (former SHL), and me. So pretty much a HTGG-organized effort. You can read the issue here.
An excerpt from the Joystiq blog about the re-boot of the Digital Game Canon at a PAX-East Panel on Sunday, 13 March 2011: ""Ten Games You Need to Play: The Digital Game Canon" borrows its name from the 2007 GDC session of the same name, in which an incredible group of panelists (including this writer) deigned to select ten video games that deserved to be preserved. We're revisiting that effort, and reconsidering it with a stellar group of panelists."
Read more here:
Kevin Kelly will be speaking on the Stanford University campus on Weds., Jan 19th, 6pm. His topic will be "What Technology Wants: Very Long-Term Trends in Technology." This will be a great opportunity to listen to the founding editor of Wired and prolific author of books such as Out of Control: The New Biology of Machines, Social Systems and the Economic World (Addison Wesley 1994, Perseus Books, 1995) and What Technology Wants (Viking, 2010).
See the attached poster for the location and please spread the word.
The Digital Preservation Coalition (DPC) has officially announced the projects which have made the short list for the DPC awards. The nominees were announced at the iPres 2010 conference earlier today.
I am pleased to pass on the news that Preserving Virtual Worlds, our project with the Univ. of Illinois, Univ. of Maryland, and Rochester Inst. of Technology has been put on the short list for the international Digital Preservation Award. This award is presented in London as part of the Institute of Conservation ‘s (ICon) Conservation Awards.
The official news release is at http://www.dpconline.org/newsroom/latest-news/638-2010-digital-preservation-award-shortlists-press-release.
Speaking of PVW, we have just completed the final project report for the first two-year project funded by Library of Congress. You can find the report here:
Elijah Meeks, the digital humanities specialist in Stanford Academic Computing, has interviewed Tarn Adams (Dwarf Fortress, former Stanford Ph.D.) for the HASTAC blog. You can read the interesting interview here:
Bernhard Drax is best-known for his impressive work as a documentary machinima-maker and investigative reporter in Second Life (where he is known primarily as Draxtor Despres). In fact, he has multiple lives in the entertainment industry, making music and working in a variety of media.
Now he has achieved a first, with the featured presentations in both the Machinima Archive and the Archiving Virtual Worlds Collection. His machinima piece is "I'm Too Busy to Date Your Avatar!," made in collaboration with Second Life "talkshow Goddess" Pooky Amsterdam and the German house/electronica producer Samuel's Dream. It is a machinima response to the trailer for the third season of The Guild," "Do you wanna date my avatar."
In the Archiving Virtual Worlds Collection, "Gone Gitmo" chronicles the development of Gone Gitmo, a virtual installation of Guantanamo Bay in Second Life. This project is a collaboration of Peggy Weil and Nonny de la Pena. Gone Gitmo was a European "Every Human Has Rights" finalist for the Media Award given in 2008. Bernhard's efforts as an investigative journalist in Second Life are yielding unique video documentation of the uses and issues in this virtual world and thus we are very pleased to have his work in the Archives.
What have we been working on in the past few weeks? Here's a brief update:
Henry Lowood: The Complex History of Pong (PDF), a chapter of a special issue of IEEE Annals in the History of Computing co-edited by Lowood.
Matteo Bittanti: Experiments in Game Art: c'était un rendez-vous numerique (2009), ObamAds (2009) and james ballard plays burnout (2009).
Nicholas Wener: "All Your History Are Belong To Us", a new game show that examines the history of specific game franchises, in this case, Halo.
It's been a few months, but the collection spotlight is now back. I'm starting off with a large scoop of photos and a mild sprinkling of historical...sprinkles. Think of it as a scrumptious classic game sundae. Today's focus is the cover art of Avalon-Hill's Microcomputer Games Division, though I promise the art and games are more intriguing than their publisher's bland name.
“6 Days” is a new piece stemming from a collaboration of master machinima maker Joshua Diltz and artist-provocateur Joseph DeLappe, two people whose work I have long admired. It has just been added to the Machinima Archive. Here is the introduction provided by Joshua: