- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
The How They Got Game Project is organizing a one-day workshop that will focus on bringing together participants from several slices of the professional computer gaming world with an eye toward providing some initial documentation via oral histories, artifacts, and discussions of the scene. The workshop will have a limited admission and participation is by invitation only. Lunch and coffee/tea for breaks will be provided.
Henry Lowood will be presenting his research on virtual worlds preservation at UC Berkeley on April 30 2009 as part of the ongoing series of lectures organized by the Berkeley Center for Nerw Media. The title of Lowood's talk is "Demiurges of the Digital: The Creation and Curation of Virtual Worlds"
location: 340 Moffitt, BCNM Commons,, 01:30 - 03:00 pm. The event is free and open to the public.
Our machinima spot on the conference, by J. Joshua Diltz.
The warehouse-like nature of this cataloging project just increased dramatically. We received the first four pallets of hardware last week, which represent a little less than a quarter of the total holdings in the Cabrinety Collection. The photos below just give a small taste of what we are dealing with here. Since the task ahead is rather daunting, a twitter feed will now be running and asking for some help in identifying certain confusing artifacts.
We are delighted to announce that the 2008 white paper on Digital Preservation is now complete and available for download!
Join us at GDC 2009 for a roundtable on the state of digital game preservation
Speaker: Henry Lowood (Curator/Professor, Stanford University)
Date/Time: Friday (March 27, 2009) 2:30pm — 3:30pm
Location (room): Room 113, North Hall
Track: Game Design
Format: 60-minute Roundtable
Experience Level: All
Robert Ashley, the mastermind behind the marvelous "A Life Well Wasted" blog and podcast, explores the world of collectors and archivists, visiting a massive underground collection of videogames, a vintage pinball museum, and a program at Stanford University that hopes to save the history of online gaming.
The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, electronic gaming, and virtual worlds for an illustrated book that will be published in 2010.
CFP: Ludic Cartography. Mapping GameSpaces
Full Name/Name of Organization
Mark your calendar and get ready for Play-Machinima-Law, a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009!
This week, Henry Lowood is traveling to The University of Texas, Austin to deliver a lecture on issues related to preservation and virtual worlds. Here's the abstract of his talk:
"Demiurges of the Digital: The Creation and Curation of Virtual Worlds"
“In the beginning God created the heaven and the earth.” Genesis, 1:1.