- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
Although I have a good deal of posts in the pipe that are more edifying to the history of video games, it's going to be a little bit longer. So in the mean time I figure I'd share with you one of my favorite Nintendo finds of late. The 1990 Nintendo Power Game Calendar, rife with daring, intrigue, and terrible looking 3D monstrocities. Won't you take a look?
In the Preserving Virtual Worlds project, we are exploring many methods for preserving the software and data of virtual worlds. Another central concern is making sure that an archival record remains of the activities and events that have occurred in these worlds.
Hello, and welcome to the official blog for the Stephen M. Cabrinety Collection in the History of Microcomputing Library. This space will mainly function as a showcase for different items in the collection, along with mild commentary and analysis of said objects.
“Preserving Knowledge in Virtual Worlds”
August 7-8, 2008