- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
In the Preserving Virtual Worlds project, we are exploring many methods for preserving the software and data of virtual worlds. Another central concern is making sure that an archival record remains of the activities and events that have occurred in these worlds.
Hello, and welcome to the official blog for the Stephen M. Cabrinety Collection in the History of Microcomputing Library. This space will mainly function as a showcase for different items in the collection, along with mild commentary and analysis of said objects.
“Preserving Knowledge in Virtual Worlds”
August 7-8, 2008
This is just a reminder that proposals (abstracts) for the special issue of of IEEE Annals of the History of Computing devoted to the history of computer games are due today.
Here is the Call for Papers.