- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
In the Preserving Virtual Worlds project, we are exploring many methods for preserving the software and data of virtual worlds. Another central concern is making sure that an archival record remains of the activities and events that have occurred in these worlds.
Hello, and welcome to the official blog for the Stephen M. Cabrinety Collection in the History of Microcomputing Library. This space will mainly function as a showcase for different items in the collection, along with mild commentary and analysis of said objects.
“Preserving Knowledge in Virtual Worlds”
August 7-8, 2008
This is just a reminder that proposals (abstracts) for the special issue of of IEEE Annals of the History of Computing devoted to the history of computer games are due today.
Here is the Call for Papers.
Welcome to the new website of the How They Got Game project!
Since its inception in 2000 as one of the founding projects of the new Stanford Humanities Lab, How They Got Game has been focused on the history of interactive simulations and digital games. We are still going strong, with new projects such as "Preserving Virtual Worlds" funded by the U.S. Library of Congress, our partnership with HPS Simulations, and the Machinima Archive.