- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
Yesterday, the Xfire Debate Club featured a debate on censorship in video games. From HTGG, Matteo was a panelist, and I was moderator. Other panelists were State Senator Leland Yee , Hal Halpin of the Entertainment Consumers Association , Dennis McCauley of the GamePolitics blog, Russ Pitts of The Escapist, and Dan Isett of the Parents Television Council.
I am delighted to spread the word that Doug Wilson, who has been a big part of How they Got Game, has just been awarded a Fulbright Program scholarship. He will spend the next year abroad in Copenhagen at the IT University, working with the game studies group there around Espen Aarseth, T. L. Taylor, and Jesper Juul. This is a very competitive program, and Doug is a well-deserving recipient of the scholarship.
Gamespy's Top 25 Video Game Cinematic Moments is in progress. So far, 15 of the choices have been revealed, with the top ten on the way. Since my work with the Digital Game Canon group for GDC, what can I say? I love lists now.
Matteo Bittanti is the logical person to comment on this list of game cinematics, but since he has not weighed in yet, here are some of my thoughts:
Rene Patnode of the How They Got Game group is currently teaching in Harbin, China. As he gears up for a return to the U.S. and the life of a graduate student, he has started up a weblog that reflects his current research and interests in Chinese media and popular culture. It's called Pop China.
The current featured pick over at the Machinima Archive is "The Hotel That Time Built: The Regenerated Dante Hotel, Phase 1." This movie made in Second Life documents a Stanford Humanites Laboratory (SHL) project called "Life to the Second Power: Animating the Archive," conducted in collaboration with the film and media artist Lynn Hersh
Euclidean Crisis, an innovative real-time strategy game designed by a group of Stanford students with close ties to the How They Got Game project, has been selected as a finalist at the 9th Annual Independent Games Festival, Student Showcase Competition. It was one of ten finalists chosen form more than 100 entries.
Matt Kirschenbaum of the University of Maryland has just launched a new game studies blog called Zone of Influence . He created it "to combine my academic interests in modeling, simulation, and technologies of representation with my hobbyist interests in games, particularly board wargames."
Here is some more of what Matt has to say about the blog and the subjects he will cover:
As a life-long player of historical simulations and games, I have long been interested in the ways in which games can be used as a narrative medium about history. I've called this HistoryTelling and spoken about the ways in which it has been attempted and also about how I think it might work with digital games.
An interesting post in Alexander Knorr's Xirdalium blog ties issues around accepted uses of source material in Wikipedia to my own work in the history of machinima. So I can't resist posting an excerpt here:
"World of Warcraft Summer Movie Contest" Winners Screening And Machinima Panel Discussion To Be Featured
What: Xfire is hosting a special screening event (http://www.xfire.com/cms/stanford) announcing and showcasing the winners of the Blizzard/Xfire "World of Warcraft Summer Movie Contest."