Henry Lowood's blog

Overman's Latest

The current spotlight pick at the Machinima Archive is Overman's wonderfully juvenile, yet restrained "Male Restrooom Etiquette." I think this amusing piece proves that it is not game culture that is immature, but male culture. Or maybe both.

Xfire Machinima Competition

This from our friend Frederic Descamps over at Xfire:

Mediamatic Workshop, 26-29 Sept. 2006

This just in from Lonneke Theelen of the Mediamatic Workshop in Amsterdam, open to "students, colleagues, friends and co-media-professionals.":

Workshop Machinima " Games as Tools

26 | 27 | 28 | 29 September 2006 @ Mediamatic

Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the gamespace becomes the set, the characters turn into actors, and the gamer becomes a director.

Mediamatic Workshop, 26-29 Sept. 2006

This just in from Lonneke Theelen of the Mediamatic Workshop in Amsterdam, open to "students, colleagues, friends and co-media-professionals.":

Workshop Machinima " Games as Tools

26 | 27 | 28 | 29 September 2006 @ Mediamatic

Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the gamespace becomes the set, the characters turn into actors, and the gamer becomes a director.

Serious Games? Why not Serious Machinima?

Several new machinima pieces received at the Machinima Archive have demonstrated that the expressive potential of this new medium is moving beyond game culture. Two recent spotlight items, "An Unfair War" and "Better Life" (the current pick) provide examples. Both express the tragedies and aspirations of human existence, through short pieces made in The Sims 2 and Second Life, respectively.

Doug Wilson @ Thinking Through New Media

Doug Wilson of the How They Got Game group is speaking today at the "Thinking Through New Media" graduate student conference at Duke.

Nick Werner's Potentior featured at Machinima Archive

Nick Werner's new machinima piece, "Potentior," is now the featured pick at the Machinima Archive.

Rooster Teeth tonight, 6.45pm, Aquarius Theater

Tonight Rooster Teeth, the makers of Red vs. Blue: Blood Gulch Chronicls and The Strangerhood, will have a special showing of their work, followed by Q&A with some cast members, tonight. This will take place at the Aquarius Theater in Palo Alto, starting at 6.45pm.

You can read a full description of the event, which has the endearing title, "Cock Byte: Masters of Machinima." At least you now know where the name Rooster Teeth came from.

Ill Clan in The Movies

The new spotlight item at the Machinima Archive surprised me when I first saw an e-mail from Frank Dellario about it: The venerable Ill Clan, or at least part of it, working in Lionhead's The Movies to make "Loving You (and Drinking Beer)". Not in Quake 4, or Torque, but in The Movies. Well, it just goes to show that you can teach an old machinima clan new tricks.

Georgia Tech Machinima Group

Michael Nitsche and the Georgia Tech Machinima Group have launched a new site. The Group is "dedicated to the exploration and development of the full potential of machinima in both the technical and artistic arenas."

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