- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
There has been a lot of excitement about FacePoser 2 in the machinima community. It has clearly opened up some interesting possibilities for machinima, ranging from facial expression to lip synching. Randall Glass touched on some of the potential in "A Few Good G-Men.."
This just in from Linden Lab, the makers of Second Life. Henry
"I'm very excited to announce that Linden Lab is offering its first fellowship in visual and performing arts for creative innovation in Second Life.
Another spotlight on a recent addition to the Machinima Archive: Tristan Pope's "Deity." "Deity" is a clever parody of the Apple Macintosh "switch" advertising campaign, inspired by the common practice of switching character races and classes in World of Warcraft. Instead of switching from a PC to a Mac, the player switches from a Human Paladin to a Troll Shaman!
Just returned from a short trip to the University of Arizona, where I gave two guest lectures on Jan. 18.
Feisar's "June" is the new spotlight pick at the Machinima Archive. Feisar is a member of the Georgia Tech machinima group, and this is a nice bit of work in Half-Life 2.
Find "June" here.
The Machinima Reader will assemble the first collection of essays to critically review the phenomenon of Machinima from a wide variety of perspectives.
I'm just back from the Ill Clan's live performance at Stanford this evening. Actually, the half-hour live performance was preceded by a roughly 45 minute introductory presentation by Paul Marino, one of the co-founders of the Ill Clan. In this presentation, he presented a few general ideas by way of introduction, then showed a dozen or so clips from a range of machinima styles and uses, such as dance movies, commercial spots, artistic movies, early machinima, etc.