Matteo Bittanti's blog

How They Got Game @ GDC

A significant amount of How They Got Game members attended the recent Game Developers Conference in San Francisco. Among the others are Galen Davis, Douglas Wilson and Waynn Lue who wrote a series of not-to-be-missed articles for GameSpot.

The Future of Digital Education

Henry Lowood will be on panel titled "The Future of Digital Education" sponsored by the MacArthur Foundation on Berkman Island, in Second Life, on Nov. 13th, 4pm PST.

Berkman Island was set up by the Berkman Center for Internet & Society (Harvard Law School). Organized by Steve Anderson, the panel will also feature Douglas Thomas, Anne Balsamo, and Mike Eisenberg. Please stay tuned for more information about the event.

Games and Culture: Wow

The October issue of Games and Culture: A Journal of Interactive Media was edited by Tanya Krzywinska and Henry Lowood. This special issue focuses on Blizzard's MMOG World of Warcraft. It features six essays from leading ludologists from all over the world.

Xfire Hosts Machinima Event at Stanford University

"Where are the Next Steven Spielbergs, Quentin Tarantinos and Martin Scorseses? Could They Be the Machinima Movie Makers of the 21st Century? With hundreds of user-generated movies uploaded online everyday, Machinima movie making is now the hottest new category of independent filmmaking. Xfire, the largest organizer of Machinma contests, is continuing to pay tribute to this select group of movie makers with the "Xfire World of Warcraft Summer Machinima Movie Contest," a contest featuring Blizzard's popular online game, World of Warcraft."

from the Press Release:

Knowledge 2.0?: The University and Web 2.0

In this first lecture of the 2006-07 New Directions in Humanities Research series Entering the Stream, Alan Liu examines the relationship between scholarly knowledge and so-called "Web 2.0" (the recently formulated, second-generation paradigm of the Web).

Knowledge 2.0?: The University and Web 2.0
Thursday, October 5, 2006
4:00 p.m.
Levinthal Hall
Stanford Humanities Center

Call for Papers: Videogame and Cinema

I am currently seeking for essays that explore the complex interplay between videogames and cinema for a new book in the ongoing videoludica.game culture series. Provisionally titled Videogames and cinema. Digital play, screen pleasures, the book will be published in Italy in Winter 2006.

CALL FOR PAPERS

"Videogames and cinema" (edited collection of essays)

Deadline: September 1, 2006

Potentior: The debate

The recent release of Nicholas Werner's Potentior sparked an interesting debate around the very notion of machinima. Point your browsers to the Internet Archive to read the ongoing discussion (Thanks, Henry).

Here's a passage:

060606: Down with Serious Games?

UC Berkeley's Center for New Media is organizing a conference about Serious Games. Participants will help define stakes in serious games, share serious game design advice, and develop playtests for learning, all in one day: June 6 2006, aka 060606.

Here's the Call for Partecipation:

Potentior: First Official Screening

Nicholas Werner's machinima, Potentior, will be officially screened on Wednesday, May 24, 8:00 pm, in Roble Parlor, Stanford University.

From GunPlay to GunPorn

Please excuse the shameless self promotion, but in case you're interested, I will be talking about the aesthetics of FPS this Friday between 9:00 am and 11:00 am in the Wallenberg Hall, 4th floor, as part of the critical media studies ongoing workshop.

The title of my presentation is "From GunPlay to GunPorn. A televisual history of FPS". It will last about 20 minutes and it will be followed by a brief conversation. Key words: game studies, film studies, cultural studies.

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