Matteo Bittanti's blog

Tony Tulathimutte's lecture

Tony Tulathimutte will give a talk on March 2, 2006 at 04:15 PM at Stanford University titled "Menu-Based Video Games: Principles of Design and Interaction" as a part of the ongoing SSP Forum.

SSP Forum: Tony Tulathimutte
Date: Mar 2, 2006 at 04:15 PM
Event Location: 380-380C

Event Description: "Menu-Based Video Games: Principles of Design and Interaction"

Speaker: Tony Tulathimutte, M.S. candidate, Symbolic Systems Program

Conference: New Media, Technology and Humanities

The University of California, Irvine is organizing a great conference titled "New Media, Technology and Humanities." (February 17-18, 2006).

The focus is on three main themes: Media Archaeology, Digital Humanities, and Gaming. The speaker list is impressive. Among the others are Lev Manovich, Noah Wardrip-Fruin, Mark Hansen, John Seely Brown, Tara McPherson, and Stanford Humanities Lab's Jeffrey Schnapp and Henry Lowood.

Henry Jenkins @ Stanford

Henry Jenkins will give a lecture on Tuesday, February 21, 2006, 4:00 p.m. at the Levinthal Hall, Stanford Humanities Center. Henry Jenkins is the Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology.

Collaborative Game Review

Power to the people! Gibbity.com wants to give common players the ability to express their opinions on games, bypassing the burden of the so-called professional criticism. Call it "open source" game criticism.

"Gibbity.com is an indie Web2.0 startup that puts the ability to review games in the hands of the users. Instead of reading a long review written by a lone writer, you can instead read dozens of mini-reviews from other fans like yourself. The simple rating, tagging and commenting interface makes writing each review really easy."

Creating Games and Simulation in Learning

"Creating Games and Simulation in Learning" is an event organized by Stanford University Medical Media & Information Technologies, SUMMIT.

The second edition will take place on January 23 at the Hyatt Regency in Long Beach, CA. It consists in a series of Workshops up and down the Pacific Coast on various aspects of simulations and games for applications in Medicine.

Machinima: Creative Anarchy vs. Institutionalization

During my brief presentation, I mentioned that machinima might soon become a contested artform. Specifically, I argued that the gradual institutionalization of machinima, i.e. its wider, cultural acceptance as a medium, will inevitably lead to legal disputes and copyright struggles akin to those experienced in contiguous media industries (e.g., music and cinema).

Notes from the Underground: Doom, games, and movies

It could have been the most interesting game-2-movie adaptation, but Andrzej Bartkowiak's Doom is, simply put, a missed opportunity.
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