- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
Please join us on Tuesday the 17th of April 2007 from 3pm - 4:30pm on the 4th floor of Wallenberg Hall at Stanford University for a How They Got Game workshop with Jesper Juul.
Please join us on Wednesday the 4th of April 2007 at 3pm on the 4th floor of Wallenberg Hall at Stanford University for a How They Got Game workshop with Daniel Huebner.
...and you wanted to dig into game culture in 2006? Where would you start? That for instance MMORPGs are a strong sign of our times is becoming clearer day by day yet we may leave future archeologists no soil do dig in. That is at least until now...
This event is open to the public and will consist of a live performance by the machinima performance group the ILL Clan on Sunday, December 4th 2005 in Annenberg Auditorium on the Stanford campus, followed by an in-class panel discussion with the performers in IHUM 57 ("The Human and the Machine") on December 5th.
I take a fair bit of guilty pleasure in how much I enjoy reading the comments on Slashdot. The community's reaction to the slightly weak New Scientist article Gaming fanatics show hallmarks of drug addiction is no exception.
People were pretty quick to take the basic premise of the article apart:
Matteo and I went to a book reading for the new book Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution.
Steven Johnson describes the book like this:
The pay is not exactly handsome in fact some would call paying 30 cents for an approved image selection and 75 for writing a product description on little on the cheap side. Then add the fact that you get credit in their store and not cash and Amazon will have found themselves a very inexpensive work force if this Mechanical Turk succeeds.