- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
For a limited time, the special issue of the Journal of Visual Culture devoted to machinima is available for free from Sage Publications. Now through the 15th of June you can access the essays here for free. Once the promotion is over, the issue will still be available via subscription.
From the introductory essay by Henry Lowood: "The goal of this special issue of the journal of visual culture is something more modest than the re-definition of cinema, but it is nonetheless an effort to stake claims, find the new, proclaim success, or identify failure. Rather than cinema as a whole, the object of our attention is machinima, the making of animated movies in real time through the use of digital game technology and assets. Due to its nature as an unexpected outcome of game technology and as an alternative to frame-based animation, the nearly 15-year history of machinima has been characterized by themes of unanticipated innovation, subversion, modification, and hacking, as well as ideas about new narratives, forms of production, spectatorship, media consumption and fan communities. In other words, machinima offers plenty of opportunities for taking positions about the promise and potential of a new media format.”
"The important leit-motiv for us was diversity. We were interested neither in an exclusively academic assessment of machinima nor in giving voice only to those who have produced machinima. We did not insist on a single mode for responding or quality of response to the questionnaire. Some respondents answered several questions one-by-one, others focused on one question exclusively, and most riffed on a topic of their choosing related to the subject matter of the questionnaire. Some gave us narratives based on personal experiences, while others provided dispassionate analysis, replete with citations and apparatus. And, as you will see, some used text, and some used images."
This project was first conceived at the Play-Machinima-Law conference held at Stanford University in April of 2009. Read more about that conference here.