- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
We are delighted to announce that the 2008 white paper on Digital Preservation is now complete and available for download!
Titled Before It's Too Late: A Digital Game Preservation White Paper, can be freely downloaded, and also printed via the Lulu.com service. The goal of this document is to explain why game history needs preserving, what needs preserving, and what you can do to help preserve game history. Spread this to developers, academics and anybody interested in videogame history! Feedback is welcome.
Such ambititous project was made possible by the contribution of several researchers: Henry Lowood (lead project manager), Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue, Jon-Paul Dyson, Stuart Feldhamer and Jo Barwick.
Look out for our next white paper looking at the best practices for game preservation coming in 2010!