Games and Culture: Wow

The October issue of Games and Culture: A Journal of Interactive Media was edited by Tanya Krzywinska and Henry Lowood. This special issue focuses on Blizzard's MMOG World of Warcraft. It features six essays from leading ludologists from all over the world.

Xfire Hosts Machinima Event at Stanford University

"Where are the Next Steven Spielbergs, Quentin Tarantinos and Martin Scorseses? Could They Be the Machinima Movie Makers of the 21st Century? With hundreds of user-generated movies uploaded online everyday, Machinima movie making is now the hottest new category of independent filmmaking. Xfire, the largest organizer of Machinma contests, is continuing to pay tribute to this select group of movie makers with the "Xfire World of Warcraft Summer Machinima Movie Contest," a contest featuring Blizzard's popular online game, World of Warcraft."

from the Press Release:

Knowledge 2.0?: The University and Web 2.0

In this first lecture of the 2006-07 New Directions in Humanities Research series Entering the Stream, Alan Liu examines the relationship between scholarly knowledge and so-called "Web 2.0" (the recently formulated, second-generation paradigm of the Web).

Knowledge 2.0?: The University and Web 2.0
Thursday, October 5, 2006
4:00 p.m.
Levinthal Hall
Stanford Humanities Center

Xfire Machinima Competition

This from our friend Frederic Descamps over at Xfire:

Mediamatic Workshop, 26-29 Sept. 2006

This just in from Lonneke Theelen of the Mediamatic Workshop in Amsterdam, open to "students, colleagues, friends and co-media-professionals.":

Workshop Machinima " Games as Tools

26 | 27 | 28 | 29 September 2006 @ Mediamatic

Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the gamespace becomes the set, the characters turn into actors, and the gamer becomes a director.

Mediamatic Workshop, 26-29 Sept. 2006

This just in from Lonneke Theelen of the Mediamatic Workshop in Amsterdam, open to "students, colleagues, friends and co-media-professionals.":

Workshop Machinima " Games as Tools

26 | 27 | 28 | 29 September 2006 @ Mediamatic

Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the gamespace becomes the set, the characters turn into actors, and the gamer becomes a director.

Serious Games? Why not Serious Machinima?

Several new machinima pieces received at the Machinima Archive have demonstrated that the expressive potential of this new medium is moving beyond game culture. Two recent spotlight items, "An Unfair War" and "Better Life" (the current pick) provide examples. Both express the tragedies and aspirations of human existence, through short pieces made in The Sims 2 and Second Life, respectively.

Call for Papers: Videogame and Cinema

I am currently seeking for essays that explore the complex interplay between videogames and cinema for a new book in the ongoing videoludica.game culture series. Provisionally titled Videogames and cinema. Digital play, screen pleasures, the book will be published in Italy in Winter 2006.

CALL FOR PAPERS

"Videogames and cinema" (edited collection of essays)

Deadline: September 1, 2006

Potentior: The debate

The recent release of Nicholas Werner's Potentior sparked an interesting debate around the very notion of machinima. Point your browsers to the Internet Archive to read the ongoing discussion (Thanks, Henry).

Here's a passage:

Doug Wilson @ Thinking Through New Media

Doug Wilson of the How They Got Game group is speaking today at the "Thinking Through New Media" graduate student conference at Duke.

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