- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
This just in from Lonneke Theelen of the Mediamatic Workshop in Amsterdam, open to "students, colleagues, friends and co-media-professionals.":
26 | 27 | 28 | 29 September 2006 @ Mediamatic
Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the gamespace becomes the set, the characters turn into actors, and the gamer becomes a director.
Several new machinima pieces received at the Machinima Archive have demonstrated that the expressive potential of this new medium is moving beyond game culture. Two recent spotlight items, "An Unfair War" and "Better Life" (the current pick) provide examples. Both express the tragedies and aspirations of human existence, through short pieces made in The Sims 2 and Second Life, respectively.
I am currently seeking for essays that explore the complex interplay between videogames and cinema for a new book in the ongoing videoludica.game culture series. Provisionally titled Videogames and cinema. Digital play, screen pleasures, the book will be published in Italy in Winter 2006.
Deadline: September 1, 2006
The recent release of Nicholas Werner's Potentior sparked an interesting debate around the very notion of machinima. Point your browsers to the Internet Archive to read the ongoing discussion (Thanks, Henry).
Here's a passage:
UC Berkeley's Center for New Media is organizing a conference about Serious Games. Participants will help define stakes in serious games, share serious game design advice, and develop playtests for learning, all in one day: June 6 2006, aka 060606.
Here's the Call for Partecipation:
Nicholas Werner's machinima, Potentior, will be officially screened on Wednesday, May 24, 8:00 pm, in Roble Parlor, Stanford University.
Please excuse the shameless self promotion, but in case you're interested, I will be talking about the aesthetics of FPS this Friday between 9:00 am and 11:00 am in the Wallenberg Hall, 4th floor, as part of the critical media studies ongoing workshop.
The title of my presentation is "From GunPlay to GunPorn. A televisual history of FPS". It will last about 20 minutes and it will be followed by a brief conversation. Key words: game studies, film studies, cultural studies.
When Product Placement meets Machinima. Activision and Chrysler have announced the winners of the The Virtual Film Festival competition at E3.