- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
The Humanities Lab at IULM University in Milan, Italy, is organizing a conference and an exhibition about videogames on May 3rd 2006 titled Games@IULM. The event brings together game researchers from Italy (IULM University), the United States (Stanford University), and Europe (the Computer Games Research Center in Copenhagen).
SHL's end-of-year Open House will take place on May 2, 2006, in Wallenberg Hall, from 3pm to 5.30 pm. We've reserved the Learning Theater on the first floor, with spillover space extending into the main entrance. Every current project, as well as some recently completed, will display results and works-in-progress. Project PIs will be on hand to discuss their projects as schedules allow.
I apologize for the delay in getting these account out and on the blog; the wireless connection at the conference has been less than idea. With any luck, I will have my notes refined an out by mid-next week.
The first session was entitled "Games," though it could be more accurately referred to "How Cernegie Mellon University is Exploiting Procrastination to Their Benefit". Essentially, CMU is using games to collect data that otherwise would be highly expensive to generate.
Tilda Swinton and Lynn Hershman Leeson will be visiting Stanford University on Friday, April 28.
Tilda Swinton and Lynn Hershman Leeson will discuss their work and about new collaborative art projects starting up at Stanford. The conversation wil be moderated by Peggy Phelan (Ann O'Day Maples Chair in the Arts and Professor of Drama and English, Stanford)
I'll be spending the week in Montreal attending the Conference on Human Factors in Computing Systems. I'll be posting highlights of relavant talks (or lack thereof) when I get the chance.
The San Francisco International Film Festival has announced that the collected video game-filmed machinima works of Rooster Teeth Productions, including the Halo engine-made "Red vs. Blue: Blood Gulch Chronicles" and the Sims 2-adapted "Strangerhood" series, will be screened, along with outtakes and previews of upcoming works, on April 23rd, 25th, and May 5th (via Gamasutra).
More information can be found here
The Symbolic Systems Program is pleased to host the Singularity Summit at Stanford University, a rare gathering of thinkers to explore the rising impact of science and technology on society.
The summit has been organized to further the understanding of a controversial idea " the singularity scenario. The Singularity Summit will take place on May 13, between 09:00 am till 5 pm, at thhe Stanford Memorial Auditiorium.
Julian Dibbell, tha author of the seminal My Tiny Life, will give a talk at Stanford University on Monday March 20, 2006 titled "Play Money: Field Notes from a Make-Believe Economy".
"Play Money: Field Notes from a Make-Believe Economy" will take place Monday on March 20, 2006 between 12:30-1:30 at the Stanford Law School, Room 280B - Open to All - Lunch Served.
The new spotlight item at the Machinima Archive surprised me when I first saw an e-mail from Frank Dellario about it: The venerable Ill Clan, or at least part of it, working in Lionhead's The Movies to make "Loving You (and Drinking Beer)". Not in Quake 4, or Torque, but in The Movies. Well, it just goes to show that you can teach an old machinima clan new tricks.
Michael Nitsche and the Georgia Tech Machinima Group have launched a new site. The Group is "dedicated to the exploration and development of the full potential of machinima in both the technical and artistic arenas."