- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
This photo was taken just after the installation of the restored (to working condition) Ampex Model 200a in the Stanford Library's Information Center, in Green Library. It stands alongside the VRX1000. These two machines are the highlights of the hardware portion of our Ampex historical collection, showing off key artifacts from the early history of audio and video recording, respectively. The gentleman standing next to the machine is Larry Miller, a former Ampex engineer who did a marvelous job of restoring the machine to near-pristine condition. Interestingly, Larry's father ran an electronics shop in the 1940s and probably produced a number of prototype components for this very piece of equipment.
The text below is from "Project Xanadu: Loss and Recovery," a side-bar I wrote for the AIMS (An Inter-Institutional Model for Stewardship) Project Final Report on the building of framework for archival processing of born-digital materials. The report was issued in Jan. 2012. You can read about the project and get the final report here.
“What we're actually building at this point is only a part of Ted's original conception, though it's designed to be the first stepping stone to the whole thing.”
– Chris Hibbert, post to comp.multimedia newsgroup, 30 March 1992 (from file on XOR hard drive).
Ted Nelson’s Project Xanadu provided the original vision of hypertext as a system for document management, publication, linking and citation. Begun in 1960, the project to build Xanadu continued well into the 1990s. From 1989 to 1992, Autodesk funded Nelson’s Xanadu Operating Company (XOC) to complete software development. However, when a new group of programmers primarily from Xerox’s Palo Alto Research Center (PARC) joined the group in 1991, they abandoned the earlier version of Xanadu written largely by Roger Gregory and began a new version rewritten from scratch in PARC’s new programming language, Smalltalk. This forking of the project eventually led to the collapse of the Autodesk-funded effort. Keith Henson, an XOC investor, encouraged the Palo Alto-startup, Memex to pick up the project In 1994. Memex licensed Xanadu from XOC and brought the Xanada project to its office space on California Avenue. Before long, however, the arrangement collapsed. The team disintegrated, with Nelson and Gregory regaining control of Xanada, which would finally be released as the open-source Udanax system in 1999.
Henry Lowood was interviewed recently about the Apple collection at Stanford University by Julissa Ortiz for CBS's Good Day Sacramento TV program. The original contract signed on April 1 between Steve Jobs, Steve Wozniak and Ronald Wayne as well as the first Apple logo are highlighted.
A second segment:
The Associated Press (AP) carried a story and produced a short video about the Apple Archives at Stanford. Since it was AP, the story was carried by hundreds of websites and print outlets, such as local newspapers.
Come celebrate the best of world machinima online! The 4th Annual Machinima Expo has been screenings of over 50 films this week (still time to catch some of them), and will present two days of panel discussions, interviews and opportunities to meet and learn from filmmakers all over the world this weekend. Henry Lowood will be presenting the keynote on Saturday as well as participating in one of the panels on Sunday. See the schedule for more details. The conference will be held in Second Life as well as LiveStreamed. Read the BoingBoing article or go to the Machinima Expo site to learn more.
For a limited time, the special issue of the Journal of Visual Culture devoted to machinima is available for free from Sage Publications. Now through the 15th of June you can access the essays here for free. Once the promotion is over, the issue will still be available via subscription.
The April 2011 special issue of Journal of Visual Culture devoted to machinima is out now. Published by Sage Press, it was co-edited by Susan Rojo, Matteo Bittanti (former SHL), and me. So pretty much a HTGG-organized effort. You can read the issue here.
An excerpt from the Joystiq blog about the re-boot of the Digital Game Canon at a PAX-East Panel on Sunday, 13 March 2011: ""Ten Games You Need to Play: The Digital Game Canon" borrows its name from the 2007 GDC session of the same name, in which an incredible group of panelists (including this writer) deigned to select ten video games that deserved to be preserved. We're revisiting that effort, and reconsidering it with a stellar group of panelists."
Read more here:
Kevin Kelly will be speaking on the Stanford University campus on Weds., Jan 19th, 6pm. His topic will be "What Technology Wants: Very Long-Term Trends in Technology." This will be a great opportunity to listen to the founding editor of Wired and prolific author of books such as Out of Control: The New Biology of Machines, Social Systems and the Economic World (Addison Wesley 1994, Perseus Books, 1995) and What Technology Wants (Viking, 2010).
See the attached poster for the location and please spread the word.
The Digital Preservation Coalition (DPC) has officially announced the projects which have made the short list for the DPC awards. The nominees were announced at the iPres 2010 conference earlier today.
I am pleased to pass on the news that Preserving Virtual Worlds, our project with the Univ. of Illinois, Univ. of Maryland, and Rochester Inst. of Technology has been put on the short list for the international Digital Preservation Award. This award is presented in London as part of the Institute of Conservation ‘s (ICon) Conservation Awards.
The official news release is at http://www.dpconline.org/newsroom/latest-news/638-2010-digital-preservation-award-shortlists-press-release.
Speaking of PVW, we have just completed the final project report for the first two-year project funded by Library of Congress. You can find the report here: