On the importance of history: "Excellence Never Goes out of Date"

Rob Zacny has written a very interesting piece on game preservation and the culture of remembering the past for The Escapist. He writes: "Preserving and promoting classic games is vital to the health of the entire industry. In gaming, as much as any art form, "merit" is not always self-evident. Anyone with a passionate interest in game development should have a sense of what has already been achieved, and that cannot be developed if gamers are only playing "the latest and greatest" titles." (Rob Zacny)

Machinima: Nicholas Werner's Deserter

Stanford graduate and HTGG member Nicholas Werner has recently completed his second major machinima project. Titled "Deserter," the movie is based on the Halo 3 engine, it is 20 minute long and publicly available on the Machinima Archive. The plot: "A veteran soldier deserts his post, as another tries to find him."

To watch the movie, click here.

Essay: Game Capture. The Machinima Archive and the History of Digital Games

Henry Lowood's short essay on the genesis and evolution of the Machinima Archive has been published on the Summer 2008 issue of Mediascape journal.

Proposals for special issue due today: Perspectives on the History of Computer Games

This is just a reminder that proposals (abstracts) for the special issue of of IEEE Annals of the History of Computing devoted to the history of computer games are due today.

Here is the Call for Papers.

Welcome to the new website!

Welcome to the new website of the How They Got Game project!

Since its inception in 2000 as one of the founding projects of the new Stanford Humanities Lab, How They Got Game has been focused on the history of interactive simulations and digital games.  We are still going strong, with new projects such as "Preserving Virtual Worlds" funded by the U.S. Library of Congress, our partnership with HPS Simulations, and the Machinima Archive. 

CFP: Perspectives on the History of Computer Games

This is a Call for Papers for a special issue of IEEE Annals of the History of Computing.

Proposals due: 15 May 2008
Response to authors: 1 June 2008
Drafts due: 15 October 2008
Submissions due for editorial review: 1 December 2008

Meltemi Editore releases Schermi Interattivi. Il cinema nei



Schermi interattivi. Il cinema nei videogiochi (Interactive Screens. Cinema in Videogames) is a new collection of essays that explore the complex relationship between film and digital games edited by Matteo Bittanti, Associate Researcher at the Stanford Humanities Lab. Published by Meltemi Editore, the book was originally conceived and written while Matteo was a Visiting Scholar at Stanford and it is part of How They Got Game.

Schermi interattivi. Il cinema nei videogiochi is the result of a collective effort.

CFP: Perspectives on the History of Computer Games

This is a Call for Papers for a special issue of IEEE Annals of the History of Computing.

Proposals due: 15 May 2008
Response to authors: 1 June 2008
Drafts due: 15 October 2008
Submissions due for editorial review: 1 December 2008

New Machinima Essay

Some of you might be interested in my latest piece on machinima, part of a new volume published by MIT Press for the Macarthur Foundation Initiative on Digital Media and Learning:

"Found Technology: Players as Innovators in the Making of Machinima."

If the link asks for a password, that's only because I copied the link from a Stanford IP address. Just google the article title and follow the link to MIT Press -- there is a free version for upload.

We are Preserving Virtual Worlds

Just a short note to let everyone know that the previously announced project, "Preserving Virtual Worlds," funded by the U.S. Library of Congress, officially began quietly on 1 January. We are in business! We welcome contact from anyone interested in the work of historical preservation of digital games and virtual worlds.

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