- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
A significant amount of How They Got Game members attended the recent Game Developers Conference in San Francisco. Among the others are Galen Davis, Douglas Wilson and Waynn Lue who wrote a series of not-to-be-missed articles for GameSpot.
Galen wrote a brilliant recap of the talk given by Chaim Gingold at GDC, "Spore's Magic Crayons". Chaim is a game designer at Maxis Studios, currently working on the most eagerly awaited game of 2007, Spore.
Chaim is also the author of "Miniature Gardens and Magic Crayons", an outstanding thesis that he defended at Georgia Tech University a few years ago.
According to Galen, "Gingold implicitly argued that tools like Spore's editors are not only enablers of unique content creation, but also facilitators of social interaction."
Also by Galen: an interesting article on Gears of War, the greatest success story on the Xbox 360. Specifically, Galen describes how Epic Games' Susan O'Connor was able to "synthesize narrative and gameplay cleverly and effectively".
Unsurprisingly, Gears of War dominated the Achievement Awards hosted by The Academy of Interactive Arts & Sciences (AIAS), taking eight Interactive Achievement Award statues, including Game of the Year honors.Douglas Wilson wrote two stories for Gamespot. The first one is about Burger King and advergames and the second one is a nice recap of the Game Design Challenge: "Despite an overwhelmingly playful atmosphere throughout the session, the panelists did face tough questions from the audience. One attendee, commenting that sewing has typically been a female-dominated activity, asked Zimmerman why no female game designers had been invited. Zimmerman responded that "gender was not the primary factor for inclusion," wrote Doug.