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Tony Tulathimutte will give a talk on March 2, 2006 at 04:15 PM at Stanford University titled "Menu-Based Video Games: Principles of Design and Interaction" as a part of the ongoing SSP Forum.
SSP Forum: Tony Tulathimutte
Date: Mar 2, 2006 at 04:15 PM
Event Location: 380-380C
Event Description: "Menu-Based Video Games: Principles of Design and Interaction"
Speaker: Tony Tulathimutte, M.S. candidate, Symbolic Systems Program
Menus are a familiar construct in computer interfaces, designed to maximize user performance by structuring and minimizing user interaction. It would seem that, as a medium that often prioritizes unstructured action and interactivity, computer gaming would have little use for menus; however, their persistence as a means of issuing play commands, enacting dialogue, efficiently conveying semantically complex commands, and structuring narrative decisions suggests that when menus are properly designed to accommodate playfulness, they can provide a practical and unique form of gameplay. In my lecture I will broadly discuss the nature of menu-based game interaction: how the need for playfulness impinges on menu design, how menus provide a basis for structuring interactive narrative, and how the definition of a menu must be adapted to the peculiarities of the medium.
More info can be found here.