- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
...It has been hailed as the art form of the 21st century.
...It is redefining music videos.
...And reinventing the videogame.
...It might be the future of cinema.
But there's a catch: if you make machinima, you might be breaking the law.
Or are you?
Find out at Stanford University. "Play Machinima Law" from April 24-25, 2009. This two-day conference will cover key issues associated with player-generated, computer animated cinema that is based on 3D game and virtual world environments. Speakers include machinima artists/players, legal experts, commercial game developers, theorists, and more. Topics include: game art, game hacking, open source and "modding," player/consumer-driven innovation, cultural/technology studies, fan culture, legal and business issues, transgressive play, game preservation, and notions of collaborative co-creation drawn from virtual worlds and online games. Films will be shown throughout the conference, including: Douglas Grayeton's Molotov Alva and His Search for the Creator by and Joshua Diltz' Mercy of the Sea.
Our machinima spot on the conference, by J. Joshua Diltz.