"Case History: The Evolution of Artificial Intelligence in Computer Games"
by Zak Middleton
Winter 2002
"Evolution of Video Game Controllers: How Simple Switches Lead to the Development of the Joystick and the Directional Pad"
by William Lu
Winter 2003
""Regression" Progression: Non-Photorealistic Rendering Choices in Game Design"
by Tom Hurlbutt
Winter 2004
"The Technological, and Business Tactics That Lead to StarCraft’s Success"
by Sandra N. Kjono
Winter 2002
"Nintendo 64 versus Sony PlayStation: The Cartridge/CD-ROM Battle"
by Stephanie Johnson
Winter 2003
"Quake: 3-D is Just the Beginning"
by Ryan Jones
Winter 2000
"Lessons from the Game Cartridge"
by Kevin Christopher
Winter 2004
"Graphics in Adventure Games"
by Jasmine Lopez
Winter 2002
"The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop?"
by George R. Dicker
Winter 2003
"The Driving Technology Behind Quake III: Arena"
by Eric Chan
Winter 2001