Business

Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology

"Bringing the Sony Playstation to Japan: A Case of Business Fitting the
Technology "

by Zhong-Min Hu

Winter 2003

LucasArts and Lucasfilm: A Good Deal for All Involved

"LucasArts and Lucasfilm: A Good Deal for All Involved"

by Tony Dorie

Winter 2001

Case Study of Westwood Studios

"Case Study of Westwood Studios"

by Jeffrey Mancuso

Winter 2001

The Technological, and Business Tactics That Lead to StarCraft’s Success

"The Technological, and Business Tactics That Lead to StarCraft’s Success"

by Sandra N. Kjono

Winter 2002

Sega: The effect of corporate conflict on game design

"Sega: The effect of corporate conflict on game design"

by Richard Tan

Winter 2001

Activision: A ‘Recognizable’ and ‘Rewarding’ Business Plan

"Activision: A ‘Recognizable’ and ‘Rewarding’ Business Plan"

by Nathan Schuett

Winter 2002

Super Mario Bros. Heritage

"Super Mario Bros. Heritage"

by Nitin Chopra

Winter 2001

SquareSoft: What’s Behind the Hype?

"SquareSoft: What’s Behind the Hype? "

by Michelle Chun

Winter 2002

Blizzard Entertainment: A Case History or The Right Way to Make a Computer Game

"Blizzard Entertainment: A Case History
 
or
 
The Right Way to Make a Computer Game"

by Luke Daley

Winter 2003

Lessons from the Game Cartridge

"Lessons from the Game Cartridge"

by Kevin Christopher

Winter 2004

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