- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
"Game Review: Wolfenstein 3D–Influencing a New Genre"
by Sean Sylvis
"id as Super-Ego: The Creation of Duke Nukem 3D"
by Rene Patnode
by Michael Chang
"The Driving Technology Behind Quake III: Arena"
by Eric Chan
"Beyond the Violence… A look at the complex world of Counter-Strike"
by Don Le
"On the Trail of the Wolf: How Wolfenstein 3D Defined the First Person Shooter"
by Andrew M. Reid
"Wolfenstein 3D: The first game that ever made my pulse race"
by Aram Cretan