2002

The Legend of Zelda: Ocarina of Time – Timely Flagship for the N64

"The Legend of Zelda: Ocarina of Time – Timely Flagship for the N64"

by Onno Koelman

Winter 2002

Activision: A ‘Recognizable’ and ‘Rewarding’ Business Plan

"Activision: A ‘Recognizable’ and ‘Rewarding’ Business Plan"

by Nathan Schuett

Winter 2002

Nintendo’s Legacy of Sequel Supremacy: A Case Study of Super Smash Bros. and Super Smash Bros. Melee

"Nintendo’s Legacy of Sequel Supremacy: A Case Study of Super Smash Bros. and
Super Smash Bros. Melee"

by Nariman Ansari

Winter 2002

Galaga and Vintage Gaming: A Look at Galaga’s Place in the Classic Gaming Industry

"Galaga and Vintage Gaming: A Look at Galaga’s Place in the Classic Gaming Industry"

by Mario Luis Ramirez

Winter 2002
 

Crafting a World: Understanding the Preeminence of Warcraft in the Real Time Strategy Genre

"Crafting a World :Understanding the Preeminence of Warcraft in the Real Time Strategy Genre "

by Michael Kodiak

Winter 2002

GoldenEye: The Quest to Re-Invent the Video Game Standard.

GoldenEye: The Quest to Re-Invent the Video Game Standard. "
 
by Meghan Flannery

Winter 2002

SquareSoft: What’s Behind the Hype?

"SquareSoft: What’s Behind the Hype? "

by Michelle Chun

Winter 2002

Game and Game Console Emulation: The Preservation of Video Game History

"Game and Game Console Emulation: The Preservation of Video Game History"

by Lori Wu

Winter 2002

Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge

"Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge"

by Kang Hyun Han

Winter 2002

Why John Madden Football Has Been Such A Success

"Why John Madden Football Has Been Such A Success"

by Kevin Dious

Winter 2002

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