2003

EverQuest: Blurring the Lines Between Reality and Fantasy

"EverQuest: Blurring the Lines Between Reality and Fantasy"

by Keith Simmons

Winter 2003

Shoot the Moon: Purple Moon and its Influence on Girl Games

"Shoot the Moon:  Purple Moon and its Influence on Girl Games"

by Janet Yu

Winter 2003

On the Romance of Regicide: The Turk, Kasparov, and Deep Blue

"On the Romance of Regicide: The Turk, Kasparov, and Deep Blue"

by John Shedletsky

Winter 2003

 

Case History: The Evolution and Success of College Football Videogames

"Case History: The Evolution and Success of College Football Videogames"

by Jamie Brownell

Winter 2003

Postal 2

"Postal 2""

by Henry Mayer

Winter 2003

THE PLUMBER AND THE HEDGEHOG: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry

"THE PLUMBER AND THE HEDGEHOG: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry"

by Geoffrey Allen B. Nuval

Winter 2003

The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop?

"The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop?"

by George R. Dicker

Winter 2003

Neverwinter Nights: Bioware Brings the Tabletop to the Desktop

"Neverwinter Nights: Bioware Brings the Tabletop to the Desktop"

by Eric Furtado

Winter 2003

Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames as an Immersive Medium

"Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames as an Immersive Medium"

by Doug Wilson

Winter 2003

Sega and The Demise of the Dreamcast

"Sega and The Demise of the Dreamcast"

by Darryl Reeves

Winter 2003

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