"The Technological, and Business Tactics That Lead to StarCraft’s Success"
by Sandra N. Kjono
Winter 2002
"A Perfect Storm: Starcraft as a window into Blizzard’s design philosophy and success"
by Sean Duffy
Winter 2003
"Crafting a World :Understanding the Preeminence of Warcraft in the Real Time Strategy Genre "
by Michael Kodiak
Winter 2002
"Blizzard Entertainment: A Case History
or
The Right Way to Make a Computer Game"
by Luke Daley
Winter 2003
Warcraft II: Tides of Darkness, Success of a Real-Time Strategy Multi-Player Game Online
by Gabriel Meza
Winter 2000
"Bnetd and Blizzard"
by Dave Hsieh
Winter 2004
"Starcraft: Beyond WarCraft in Space"
by Bert Shen
Winter 2003