Blizzard

The Technological, and Business Tactics That Lead to StarCraft’s Success

"The Technological, and Business Tactics That Lead to StarCraft’s Success"

by Sandra N. Kjono

Winter 2002

A Perfect Storm Starcraft as a window into Blizzard’s design philosophy and success

"A Perfect Storm: Starcraft as a window into Blizzard’s design philosophy and success"

by Sean Duffy

Winter 2003

Crafting a World: Understanding the Preeminence of Warcraft in the Real Time Strategy Genre

"Crafting a World :Understanding the Preeminence of Warcraft in the Real Time Strategy Genre "

by Michael Kodiak

Winter 2002

Blizzard Entertainment: A Case History or The Right Way to Make a Computer Game

"Blizzard Entertainment: A Case History
 
or
 
The Right Way to Make a Computer Game"

by Luke Daley

Winter 2003

Warcraft II: Tides of Darkness

Warcraft II: Tides of Darkness, Success of a Real-Time Strategy Multi-Player Game Online

by Gabriel Meza

Winter 2000

Bnetd and Blizzard

"Bnetd and Blizzard"

by Dave Hsieh

Winter 2004

Starcraft: Beyond WarCraft in Space

"Starcraft: Beyond WarCraft in Space"

by Bert Shen

Winter 2003

Diablo Review

Diablo Review

by Aaron  Jiricek

Winter 2001

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