I am a postdoctoral scholar in a joint position with the Department of Civil and Enviornmental Engineering at Stanford University and the School of Public Policy at Oregon State University. I work on the NSF funded "Smart & Connected Kids for Sustainable Energy Communities" project (Award #1737565) under the direction of principal investigators Dr. Hilary Boudet (OSU), Dr. Ram Rajagopal (Stanford), and Dr. Mahnoosh Alizadeh (UCSB).
I graduated from the Department of Computer Science at the University of Maryland in August of 2018. My research was advised by Dr. Jon Froehlich and I worked in the Makeability Lab--a lablet of the Human-Computer Interaction Lab that focused on "Making with a Social Purpose". My undergraduate and prior graduate work was completed at the University at Albany in upstate New York where I focused on computer science, applied mathematics and, later, business administration. I also participated in collegiate rowing and was involved with the local indie video game community. During this time I founded, and maintain an affliation with, the technical consulting firm Intriguing Design Studios, Inc.
My graduate research involved wearables, early education technology, user-experience design, and sustainability. My dissertation focused on developing new methods and tools for thermographic energy auditing of the built environment. By leveraging advances in machine learning, image processing, and information visualization techniques, I developed mix-initiative systems that supported human-oriented data collection and analysis; I evaluated these systems through lab studies and field deployments. My goal with this research was to (i) understand and learn from current thermographic energy auditing practices, (ii) advance the state-of-the-art in terms of interactive building thermography systems, and (iii) enable future, scalable, public auditing of the built environment. The most up-to-date information about the project can be found on the lab's project page for "Scalable Thermography".
I am a student member of the Association for Computing Machinery (ACM), the Special Interest Group on Computer-Human Interaction (SIGCHI), and the International Game Developers Association (IGDA). I review for several top tier conferences and journals, serve as a teaching assistant on a semi-annual basis, and I am active on multiple department committees. I spent the summer of 2015 as a User Experience Research Intern at Microsoft Research, I was named a Future Faculty Fellow by the Clark School of Engineering and an All S.T.A.R. Fellow by The Graduate School in 2017.
When I am not doing research, I am working on indie video game projects through The Dirigiballers, LLC. I like to hike, travel, and try new cuisine. I try to stay current with movies, politics, and NASA news. I have been waiting since 1996 to finish A Song of Ice and Fire and Han shot first.
My thesis focuses on developing new methods and tools for thermographic energy auditing of the built environment. By leveraging advances in machine learning, image processing, and information visualization techniques, I am developing mix-initiative systems that support human-oriented data collection and analysis; I plan to evaluate these systems through lab studies and field deployments. My goal with this research is to (i) understand and learn from current thermographic energy auditing practices, (ii) advance the state-of-the-art in terms of interactive building thermography systems, and (iii) enable future, scalable, public auditing of the built environment. The most up-to-date information about the project can be found on the lab's project page for "Scalable Thermography".
I briefly participated on the EventFlow team to look at incorporating mixed-initative interfaces into temporal event sequence software. The results of our early usability studies were published as a Late Breaking Work at CHI2016 and received a Best Paper Honorable Mention.
I am a volunteer on the University of Maryland's Kidsteam; I regularly participate in design sessions and have co-authored several papers analyzing the specific methods used by the team (i.e., Co-Design with Children).
I briefly worked on the BodyVis team to help with the engineering and deployment of the early wearable prototypes, the analysis of the collected data, and the writing of the paper. The submission went on to receive an Best Paper Honorable Mention at CHI2015 and the project went on to receive funding from NSF and launched two PhD dissertations.
This wearable project focused on both designed a wearable display that supported group running activities, but also served as a provocation of how personal informatics data is used by making it publicly viewable. This project was presented at CHI2014 and also helped launch the "ILikeThisShirt" project.
In this project, we looked at teaching children computational thinking through games. I worked on engineering a platform for creating educational games and the prototype game CTArcade. Additionally, I conducted the user studies and helped with both the analysis of the collected data and writing of both an extended abstract and folloup journal publication.
The Cooperative Reconnaissance & Extraterrestrial Science Team was a concept for a Martian rover that was submitted to the Revolutionary Aerospace System Concepts Academic Linkage competition. I helped develop the concept for the rover, designed the software systems and sensors, and presented the work during the competition. Additionally, I built a small simulation of the rover in the Unreal Engine to support our outreach activities. We tied with MIT for first place in the graduate student division.