Some notes for a colloquium at Stanford Humanities Center February 2 2007

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Image - Mike Pearson - Brith Gof


Experiences of collaboration


Archaeological fieldwork

Experience

Professional field unit 1979-81 NE England. Academic research excavations Wales and Sicily 1994, 1998-2000.

Comments


Lab management in the Humanities

Experience

We have a great deal of experience in running team-based hybrid transdiciplinary projects that include diverse interests and abilities - from undergrad to professional and eliding research, pedagogy and publication/manifestation -

Stanford Humanities Lab and Metamedia at Stanford

Scale - Metamedia runs/enables nearly 50 collaboratories involving over 600 people and agencies.

Comments

We have found the following guidelines work:


Joint and collaborative authoring

Experience

Analog and digital media. Various projects (all outined elsewhere on this site).

Comments

We have tried various methods:


Team teaching

Experience

IHUM. Latest class - Human and Machine - [link] - genuine team teaching - faculty presenting together, coordinating closely with fellow-led seminars - complementary pedagogy/class projects on our island in Second Life.

Comments


Collaborative learning

Experience

Class Eight great archaeological sites - 2005/2006 [link] and 2006/2007 [link]. Part of Stanford's PWR. One of the focal points now of Co-creating cultural heritage - evaluating ways that information and communication technologies can enhance collaborative co-creation of cultural heritage. Wallenberg Global Learning Network 2006-2008.

See also James Collins and Corby Kelly - http://philosophicalstages.org - performance and wiki enabled collaborative learning - part of the WGLN project.

The course outline for Eight Sites has a detailed curriculum that sets out the proposed stages of collaborative learning using social software - wikis - [link]

Comments


Collaboration in Fine Arts

Experience

Brith Gof a performance arts company. 1993-2007. New genre - performed lectures. Large scale site specific theatre. Small solo works. The Three Landscapes Project - Stanford 2000-2001. Life Squared - with new media artist Lynn Hershman - in the online world Second Life. See also the new archival project - http://brithgof.org - collaborative historiography defining the archival record. The Presence Project - an international project with sixteen performance artists, involving collaboratory documentation.

Comments


Collaborative corporate/academic research

Experience

SHC workshops; DaimlerChrysler - mobile media and the car interior of 2015 - [link] - an industrial affilaition with Stanford Humanities Lab ran 2005-2006

Comments


See also the new group at Stanford - Participatory Media - [link]


Posted at Feb 02/2007 01:15PM:
MS at the meeting: Thomas A Finholt - keynote

topic: infrastructures for collaboration

- network performance is growing very fast

references to Geoff Bowker

cyberinfrastructure (CI) = middleware

he says such technology will lead to advancement of knowledge - identifies cyberstructure is a data instrument

point - barrier to collaboration is access to data - CI addresses this

eg from "big science"

thinking about matching this experience against Humanities

- money is not available for big humanities

- lever open source and off-the-shelf opportunities (customize what is already available, rather than custom build)

recommends looking to -

*collaborative software *high res display and video conferencing - overcoming distance

NB "trust requires touch"

vision -

What if you had a lifesize video window on your collaborators at a distance that was always on, that looked good and realistic, that was HD and widescreen - as if they were in the next room?

- "OptIPortal"/"Presence Portal"