A presentation of some projects that have explored
"rich content"
drawn from the Humanities and Arts
through experiments in new and old media.
Tri Bywyd and Theatre/Archaeology - "the rearticulation of fragments of the past as real-time event"
The Presence project - "performing presence: from the live to the simulated"
Mobile Media 2015 - when classical archaeology met consumer electronics in the Chrysler car of 2015
key themes, findings, experiences
- collaboration and hybridity - taking interdisciplinary work seriously in practice as research/pedagogy/manifestation
- the importance of craft - embodied iterative practice, the crucial role of instrumentality
- the importance of performance - performativity, improvisation as well as craft in "the studio"
- management - flat open networks and project managers/facilitators (rather than traditional hierarchies)
- "third spaces" - shared collaborative spaces, digital/analog mixed realities, for R & D and pedagogy - "the studio"
- site specificity - location matters
- long-term perspectives bring depth and fresh-thinking - socio-cultural, phenomenological, archaeological/genealogical modeling
- the heuristic value of cross-over thinking - hybridity and katachresis
the importance of the archaeological
- documentation - think of trace and vestige, assemblage and curation - archaeology and ichnography
- haunted media, the presence of the past, memory practices, media materialities
Mobile Media 2015 - a project with DaimlerChrysler