Yongxu Jin

Ph.D. Student
Department of Computer Science
Stanford University
Stanford, CA
yxjin at stanford.edu
Github
Linkedin

Biography

Greetings! I am a second-year Ph.D. student in Department of Computer Science, Stanford University, advised by Prof. Ron Fedkiw. I graduated from Shanghai Jiao Tong University with a B.S.E. degree in Software Engineering. During my undergraduate years, I was a research intern in Digital ART Lab (DALAB), where I worked with Prof. Bo Zhu on computational fluid dynamics, and Prof. Xubo Yang on virtual reality.

My research interest includes computer graphics, machine learning, computer vision and computational physics. Specifically, I am interested in combining physics and learning to create realistic graphics applications.

Education

Stanford University, Sep. 2019 - Present
Ph.D. Student in Computer Science

Shanghai Jiao Tong University, Sep. 2015 - Jul. 2019
B.S.E. with Honors in Software Engineering
Thesis: Computational Models for Implicit Surface Tension on Lagrangian Structures

Work Experience

Facebook Reality Lab Research, Jun. 2020 - Sep. 2020
Human shape optimization from motion data
Mentor: Petr Kadleček

Cloudpense, Dec. 2017 - Feb. 2018
Invoice image processing and OCR
Mentor: Ji Zhang

Publications

Codimensional Surface Tension Flow using Moving-Least-Squares Particles
Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, Bo Zhu
ACM Transaction on Graphics (SIGGRAPH 2020)

PDF Video

Recovering Geometric Information with Learned Texture Perturbations
Jane Wu, Yongxu Jin, Zhenglin Geng, Hui Zhou, Ronald Fedkiw
arXiv:2001.07253

PDF Video

ToonNet: A cartoon image dataset and a DNN-based semantic classification system
Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang
ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2018)

PDF

Miscellaneous

My first name 'Yongxu' can be pronounced as 'Yong-Shoe'.

I am grateful to Prof. Robert Bridson's book, Fluid Simulation for Computer Graphics, which helps me start my research career.

Math for Computer Graphics

GAMES: Graphics And Mixed Environment Seminar (计算机图形学与混合现实研讨会).

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