Greetings! I am a second-year Ph.D. student in Department of Computer Science, Stanford University, advised by Prof. Ron Fedkiw. I graduated from Shanghai Jiao Tong University with a B.S.E. degree in Software Engineering. During my undergraduate years, I was a research intern in Digital ART Lab (DALAB), where I worked with Prof. Bo Zhu on computational fluid dynamics, and Prof. Xubo Yang on virtual reality.
My research interest includes computer graphics, machine learning, computer vision and computational physics. Specifically, I am interested in combining physics and learning to create realistic graphics applications.
Stanford University, Sep. 2019 - Present
Ph.D. Student in Computer Science
Shanghai Jiao Tong University, Sep. 2015 - Jul. 2019
B.S.E. with Honors in Software Engineering
Thesis: Computational Models for Implicit Surface Tension on Lagrangian Structures
Epic Games, Oct. 2020 - Present
TBA
TBA
Facebook Reality Lab Research, Jun. 2020 - Sep. 2020
Human shape optimization from motion data
Mentor: Petr Kadleček
Cloudpense, Dec. 2017 - Feb. 2018
Invoice image processing and OCR
Mentor: Ji Zhang
ToonNet: A cartoon image dataset and a DNN-based semantic classification system
Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang
ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2018)
My first name 'Yongxu' can be pronounced as 'Yong-Shoe'.
I am grateful to Prof. Robert Bridson's book, Fluid Simulation for Computer Graphics, which helps me start my research career.
GAMES: Graphics And Mixed Environment Seminar (计算机图形学与混合现实研讨会).