Lecture Preview: Recursive Data
(Suggested book reading: Programming Abstractions in C++, sections 8.3-8.4)
Today we will talk about recursive functions that make more than one recursive call. This is a useful
thing to do in many different contexts, but we'll explore with a fractal example because it provides
simple, instant visual feedback about what our algorithm is doing. And it's fun!
To understand the fractal example, it will help to have just a tiny bit of background information
on how the Stanford graphics libraries work. The first thing to know is that they create a canvas
for drawing:
- the upper-left corner is the origin, or pixel coordinate (x=0,y=0)
- the pixel coordinates INCREASE as you go right and down
- you can draw shapes on the canvas. If you draw one shape (say, a square), and then you draw
another shape (say, a circle), the circle will appear to be "on top" of the square.
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