Welcome to CS 106B Trailblazer! This program searches for paths through graphs representing maps, mazes, and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, and A* search. You can also generate random mazes using Kruskal's algorithm. Loading world from maze01-tiny.txt ... Preparing world model ... World model completed. Looking for a path from r2c0 to r3c5. Executing depth-first search algorithm ... Algorithm complete. Path length: 7 Path cost: 6 Locations visited: 14 Looking for a path from r2c0 to r3c5. Executing breadth-first search algorithm ... Algorithm complete. Path length: 7 Path cost: 6 Locations visited: 20 Looking for a path from r2c0 to r3c5. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 7 Path cost: 6 Locations visited: 20 Looking for a path from r2c0 to r3c5. Executing A* algorithm ... Algorithm complete. Path length: 7 Path cost: 6 Locations visited: 9