Welcome to CS 106B Trailblazer! This program searches for paths through graphs representing maps, mazes, and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, and A* search. You can also generate random mazes using Kruskal's algorithm. Loading world from maze04-small.txt ... Preparing world model ... World model completed. Looking for a path from r07c02 to r06c06. Executing depth-first search algorithm ... Algorithm complete. Path length: 12 Path cost: 11 Locations visited: 51 Looking for a path from r07c02 to r06c06. Executing breadth-first search algorithm ... Algorithm complete. Path length: 12 Path cost: 11 Locations visited: 49 Looking for a path from r07c02 to r06c06. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 12 Path cost: 11 Locations visited: 49 Looking for a path from r07c02 to r06c06. Executing A* algorithm ... Algorithm complete. Path length: 12 Path cost: 11 Locations visited: 29