/*
 * File: gwindow.h
 * ---------------
 * This file defines the <code>GWindow</code> class which supports
 * drawing graphical objects on the screen.
 */

#ifndef _gwindow_h
#define _gwindow_h

#include <string>
#include "gtypes.h"
#include "point.h"
#include "vector.h"

class GCompound;
class GInteractor;
class GLabel;
class GObject;
class GMouseEvent;

/*
 * Friend type: GWindowData
 * ------------------------
 * This block contains all data pertaining to the window.  Shallow copying
 * of the <code>GWindow</code> object ensures that all copies refer to the
 * same onscreen window.
 */
struct GWindowData {
    double windowWidth;
    double windowHeight;
    int windowX;
    int windowY;
    std::string windowTitle;
    std::string color;
    bool visible;
    bool closed;
    bool exitOnClose;
    bool repaintImmediately;
    GCompound *top;
};

/*
 * Class: GWindow
 * --------------
 * This class represents a graphics window that supports simple graphics.
 * Each <code>GWindow</code> consists of two layers.  The background layer
 * provides a surface for drawing static pictures that involve no animation.
 * Graphical objects drawn in the background layer are persistent and do
 * not require the client to update the contents of the window.  The
 * foreground layer contains graphical objects that are redrawn as necessary.
 *
 * <p>The <code>GWindow</code> class includes several methods that draw
 * lines, rectangles, and ovals on the background layer without making
 * use of the facilities of the <code>gobjects.h</code> interface.  For
 * example, the following program draws a diamond, rectangle, and oval
 * at the center of the window.
 *
 *<pre>
 *    int main() {
 *       GWindow gw;
 *       cout << "This program draws a diamond, rectangle, and oval." << endl;
 *       double width = gw.getWidth();
 *       double height = gw.getHeight();
 *       gw.drawLine(0, height / 2, width / 2, 0);
 *       gw.drawLine(width / 2, 0, width, height / 2);
 *       gw.drawLine(width, height / 2, width / 2, height);
 *       gw.drawLine(width / 2, height, 0, height / 2);
 *       gw.setColor("BLUE");
 *       gw.fillRect(width / 4, height / 4, width / 2, height / 2);
 *       gw.setColor("GRAY");
 *       gw.fillOval(width / 4, height / 4, width / 2, height / 2);
 *       return 0;
 *    }
 *</pre>
 *
 * A <code>GWindow</code> object may be freely copied, after which all
 * copies refer to the same window.
 */
class GWindow {
public:
    static const int DEFAULT_WIDTH = 500;
    static const int DEFAULT_HEIGHT = 300;
    static const int CENTER_MAGIC_VALUE = 999999;

    /*
     * Constructor: GWindow
     * Usage: GWindow gw;
     *        GWindow gw(width, height);
     * ---------------------------------
     * Creates a window, either of the specified size or a default size.
     */
    GWindow();
    GWindow(double width, double height);

    /*
     * Destructor: ~GWindow
     * --------------------
     * Reclaims the internal storage for the window.  Note that the window
     * is not closed by this operation, but persists until it is closed by
     * the client or the user exits the program.
     */
    virtual ~GWindow();

    /*
     * Method: close
     * Usage: gw.close();
     * ------------------
     * Deletes the window from the screen.
     */
    void close();
    void notifyOfClose();           // not to be called by students
    string getWindowData() const;   // not to be called by students

    /*
     * Sets this window such that when it is closed, the program will shut down
     * immediately.  Useful if the program has a primary GUI window.
     */
    void setExitOnClose(bool value = true);
    
    /*
     * Returns whether the GWindow will repaint after every draw operation.
     * Initially true unless changed by a call to setRepaintImmediately.
     */
    bool isRepaintImmediately() const;

    /*
     * Sets whether the GWindow should repaint after every draw operation.
     * Initially true.
     * If set to false, you must manually repaint when you want the GWindow
     * to update itself.  Useful for optimizing complex/animated GUIs.
     */
    void setRepaintImmediately(bool value);

    /*
     * Method: isOpen
     * Usage: bool open = gw.isOpen();
     * ------------------
     * Returns true if the window is open (has not been closed).
     */
    bool isOpen() const;

    /*
     * Method: requestFocus
     * Usage: gw.requestFocus();
     * -------------------------
     * Asks the system to assign the keyboard focus to the window, which
     * brings it to the top and ensures that key events are delivered to
     * the window.  Clicking in the window automatically requests the focus.
     */
    void requestFocus();

    /*
     * Method: clear
     * Usage: gw.clear();
     * ------------------
     * Clears the contents of the window.
     */
    void clear();

    /*
     * Method: setVisible
     * Usage: gw.setVisible(flag);
     * ---------------------------
     * Determines whether the window is visible on the screen.
     */
    void setVisible(bool flag);

    /*
     * Method: isVisible
     * Usage: if (gw.isVisible()) ...
     * ------------------------------
     * Tests whether the window is visible.
     */
    bool isVisible() const;

    /*
     * Method: drawLine
     * Usage: gw.drawLine(p0, p1);
     *        gw.drawLine(x0, y0, x1, y1);
     * -----------------------------------
     * Draws a line connecting the specified points.
     */
    void drawLine(const GPoint & p0, const GPoint & p1);
    void drawLine(double x0, double y0, double x1, double y1);

    /*
     * Method: drawPolarLine
     * Usage: GPoint p1 = gw.drawPolarLine(p0, r, theta);
     *        GPoint p1 = gw.drawPolarLine(x0, y0, r, theta);
     * ------------------------------------------------------
     * Draws a line of length <code>r</code> in the direction <code>theta</code>
     * from the initial point.  The angle <code>theta</code> is measured in
     * degrees counterclockwise from the +<i>x</i> axis.  The method returns
     * the end point of the line.
     */
    GPoint drawPolarLine(const GPoint & p0, double r, double theta);
    GPoint drawPolarLine(double x0, double y0, double r, double theta);

    /*
     * Method: drawOval
     * Usage: gw.drawOval(bounds);
     *        gw.drawOval(x, y, width, height);
     * ----------------------------------------
     * Draws the frame of a oval with the specified bounds.
     */
    void drawOval(const GRectangle & bounds);
    void drawOval(double x, double y, double width, double height);

    /*
     * Method: fillOval
     * Usage: gw.fillOval(bounds);
     *        gw.fillOval(x, y, width, height);
     * ----------------------------------------
     * Fills the frame of a oval with the specified bounds.
     */
    void fillOval(const GRectangle & bounds);
    void fillOval(double x, double y, double width, double height);

    /*
     * Method: drawRect
     * Usage: gw.drawRect(bounds);
     *        gw.drawRect(x, y, width, height);
     * ----------------------------------------
     * Draws the frame of a rectangle with the specified bounds.
     */
    void drawRect(const GRectangle & bounds);
    void drawRect(double x, double y, double width, double height);

    /*
     * Method: fillRect
     * Usage: gw.fillRect(bounds);
     *        gw.fillRect(x, y, width, height);
     * ----------------------------------------
     * Fills the frame of a rectangle with the specified bounds.
     */
    void fillRect(const GRectangle & bounds);
    void fillRect(double x, double y, double width, double height);

    /*
     * Method: setColor
     * Usage: gw.setColor(color);
     * --------------------------
     * Sets the color used for drawing.  The <code>color</code> parameter is
     * usually one of the predefined color names:
     *
     *    <code>BLACK</code>,
     *    <code>BLUE</code>,
     *    <code>CYAN</code>,
     *    <code>DARK_GRAY</code>,
     *    <code>GRAY</code>,
     *    <code>GREEN</code>,
     *    <code>LIGHT_GRAY</code>,
     *    <code>MAGENTA</code>,
     *    <code>ORANGE</code>,
     *    <code>PINK</code>,
     *    <code>RED</code>,
     *    <code>WHITE</code>, and
     *    <code>YELLOW</code>.
     *
     * The case of the individual letters in the color name is ignored, as
     * are spaces and underscores, so that the color <code>DARK_GRAY</code>
     * can be written as <code>"Dark Gray"</code>.
     *
     * <p>The color can also be specified as a string in the form
     * <code>"#rrggbb"</code> where <code>rr</code>, <code>gg</code>, and
     * <code>bb</code> are pairs of hexadecimal digits indicating the
     * red, green, and blue components of the color.
     */
    void setColor(std::string color);
    void setColor(int color);

    /*
     * Method: getColor
     * Usage: string color = gw.getColor();
     * ------------------------------------
     * Returns the current color as a string in the form <code>"#rrggbb"</code>.
     * In this string, the values <code>rr</code>, <code>gg</code>,
     * and <code>bb</code> are two-digit hexadecimal values representing
     * the red, green, and blue components of the color, respectively.
     */
    std::string getColor() const;

    /*
     * Method: getWidth
     * Usage: double width = gw.getWidth();
     * ------------------------------------
     * Returns the width of the graphics window in pixels.
     */
    double getWidth() const;

    /*
     * Method: getHeight
     * Usage: double height = gw.getHeight();
     * --------------------------------------
     * Returns the height of the graphics window in pixels.
     */
    double getHeight() const;
    
    /*
     * Method: getSize
     * Usage: GDimension size = gw.getSize();
     * --------------------------------------
     * Returns the width and height of the graphics window in pixels
     * as a GDimension.
     */
    GDimension getSize() const;
    
    /*
     * Method: getCanvasSize
     * Usage: GDimension canvasSize = gw.getCanvasSize();
     * --------------------------------------
     * Returns the width and height of the graphics window's central
     * drawing canvas in pixels as a GDimension.
     */
    GDimension getCanvasSize() const;

    /*
     * Method: repaint
     * Usage: gw.repaint();
     * --------------------
     * Schedule a repaint on this window.
     */
    void repaint();

    /*
     * Method: setSize
     * Usage: gw.setSize(width, height);
     * --------------------------------
     * Sets the size of the graphics window in pixels.
     */
    void setSize(int width, int height);
    
    /*
     * Resizes the window to exactly the right size to fit the components
     * inside it.
     */
    void pack();

    /*
     * Method: setCanvasSize
     * Usage: gw.setCanvasSize(width, height);
     * --------------------------------
     * Sets the size of the graphics window's central drawing canvas in pixels.
     */
    void setCanvasSize(int width, int height);

    /*
     * Method: setTitle
     * Usage: gw.setTitle(title);
     * --------------------------
     * Sets the title of the graphics window.
     * A synonym for setWindowTitle whose name more closely matches Java's.
     */
    void setTitle(std::string title);

    /*
     * Method: setWindowTitle
     * Usage: gw.setWindowTitle(title);
     * --------------------------------
     * Sets the title of the graphics window.
     */
    void setWindowTitle(std::string title);

    /*
     * Method: setLocation
     * Usage: gw.setLocation(x, y);
     * --------------------------------
     * Sets the (x, y) location of the graphics window relative to the top/left
     * of the screen.
     */
    Point getLocation() const;
    
    /*
     * Method: setLocation
     * Usage: gw.setLocation(x, y);
     * --------------------------------
     * Sets the (x, y) location of the graphics window relative to the top/left
     * of the screen.
     */
    void setLocation(int x, int y);
    void setLocation(const Point& p);
    
    /*
     * Method: setLocationSaved
     * Usage: gw.setLocationSaved(true);
     * --------------------------------
     * Causes the (x, y) location of the window to be saved and reloaded
     * between runs of the program.
     */
    void setLocationSaved(bool value);

    /*
     * Sets the (x, y) location of the window to be the center of the screen.
     */
    void center();

    /*
     * Method: getWindowTitle
     * Usage: string title = gw.getWindowTitle();
     * ------------------------------------------
     * Returns the title of the graphics window.
     */
    std::string getWindowTitle() const;

    /*
     * Method: draw
     * Usage: gw.draw(gobj);
     *        gw.draw(gobj, x, y);
     * ---------------------------
     * Draws the <code>GObject</code> on the background layer.  For convenience,
     * the <code>gobj</code> parameter may be passed either as a constant
     * reference or as a pointer.  If the <code>x</code> and <code>y</code>
     * parameters are included, the object is moved to that location before
     * drawing.
     */
    void draw(const GObject& gobj);
    void draw(GObject* gobj);
    void draw(const GObject* gobj);
    void draw(GObject& gobj, double x, double y);
    void draw(GObject* gobj, double x, double y);

    /*
     * Method: add
     * Usage: gw.add(gobj);
     *        gw.add(gobj, x, y);
     * --------------------------
     * Adds the <code>GObject</code> to the foreground layer of the window.
     * The second form of the call sets the location of the object to
     * (<code>x</code>, <code>y</code>) first.
     *
     * <p>In terms of memory management, adding a <code>GObject</code> pointer to
     * a <code>GWindow</code> transfers control of that object from the client to
     * the window manager.  Deleting a <code>GWindow</code> automatically deletes
     * any <nobr><code>GObject</code><font size=-1>s</font></nobr> it contains.
     */
    void add(GObject* gobj);
    void add(GObject* gobj, double x, double y);

    /*
     * Method: remove
     * Usage: gw.remove(gobj);
     * -----------------------
     * Removes the object from the window.
     */
    void remove(GObject* gobj);

    /*
     * Method: addToRegion
     * Usage: gw.addToRegion(interactor, region);
     * ------------------------------------------
     * Adds the interactor (which can also be a <code>GLabel</code>) to
     * the control strip specified by the <code>region</code> parameter.
     * The <code>region</code> parameter must be one of the strings
     * <code>"NORTH"</code>, <code>"EAST"</code>, <code>"SOUTH"</code>,
     * or <code>"WEST"</code>.
     */
    void addToRegion(GInteractor* gobj, std::string region);
    void addToRegion(GLabel* gobj, std::string region);

    GDimension getRegionSize(std::string region) const;

    /*
     * Method: removeFromRegion
     * Usage: gw.removeFromRegion(interactor, region);
     * -----------------------------------------------
     * Adds the interactor (which can also be a <code>GLabel</code>) to
     * the control strip specified by the <code>region</code> parameter.
     * The <code>region</code> parameter must be one of the strings
     * <code>"NORTH"</code>, <code>"EAST"</code>, <code>"SOUTH"</code>,
     * or <code>"WEST"</code>.
     */
    void removeFromRegion(GInteractor* gobj, std::string region);
    void removeFromRegion(GLabel* gobj, std::string region);
    
    /*
     * Method: getGObjectAt
     * Usage: GObject *gobj = getGObjectAt(x, y);
     * ------------------------------------------
     * Returns a pointer to the topmost <code>GObject</code> containing the
     * point (<code>x</code>, <code>y</code>), or <code>NULL</code> if no such
     * object exists.
     */
    GObject* getGObjectAt(double x, double y) const;

    /*
     * Method: setRegionAlignment
     * Usage: gw.setRegionAlignment(region, align);
     * --------------------------------------------
     * Sets the alignment of the specified side region as specified by the
     * string <code>align</code>.  The <code>region</code> parameter must be
     * one of the strings <code>"NORTH"</code>, <code>"EAST"</code>,
     * <code>"SOUTH"</code>, or <code>"WEST"</code> and the <code>align</code>
     * parameter must be <code>"LEFT"</code>, <code>"RIGHT"</code>, or
     * <code>"CENTER"</code>.  By default, side panels use
     * <code>CENTER</code> alignment.
     */
    void setRegionAlignment(std::string region, std::string align);

    /*
     * Operator: ==
     * Usage: if (w1 == w2) ...
     * ------------------------
     * Checks whether the two objects refer to the same window.
     */
    bool operator ==(GWindow w2);

    /*
     * Operator: !=
     * Usage: if (w1 != w2) ...
     * ------------------------
     * Checks whether the two objects refer to different windows.
     */
    bool operator !=(GWindow w2);

    /* Private section */

    /**********************************************************************/
    /* Note: Everything below this point in the file is logically part    */
    /* of the implementation and should not be of interest to clients.    */
    /**********************************************************************/

    explicit GWindow(bool visible);
    GWindow(double width, double height, bool visible);
    GWindow(GWindowData *gwd);

private:
    /* Instance variables */
    GWindowData *gwd;

    /* Private methods */
    void initGWindow(double width, double height, bool visible);

    friend class Platform;
    friend class GKeyEvent;
    friend class GMouseEvent;
    friend class GWindowEvent;
};

/*
 * Function: repaint
 * Usage: repaint();
 * -----------------
 * Issues a request to update all graphics windows.  This function
 * is called automatically when the program pauses, waits for an
 * event, waits for user input on the console, or terminates.  As
 * a result, most clients never need to call repaint explicitly.
 */
void repaint();

/*
 * Function: pause
 * Usage: pause(milliseconds);
 * ---------------------------
 * Pauses for the indicated number of milliseconds.  This function is
 * useful for animation where the motion would otherwise be too fast.
 */
void pause(double milliseconds);

/*
 * Function: getScreenWidth
 * Usage: width = getScreenWidth();
 * --------------------------------
 * Returns the width of the entire display screen.
 */
double getScreenWidth();

/*
 * Function: getScreenHeight
 * Usage: height = getScreenHeight();
 * ----------------------------------
 * Returns the height of the entire display screen.
 */
double getScreenHeight();

/*
 * Function: getScreenSize
 * Usage: size = getScreenSize();
 * ----------------------------------
 * Returns the width/height of the entire display screen.
 */
GDimension getScreenSize();

/*
 * Function: convertColorToRGB
 * Usage: int rgb = convertColorToRGB(colorName);
 * ----------------------------------------------
 * Converts a color name into an integer that encodes the
 * red, green, and blue components of the color.
 */
int convertColorToRGB(std::string colorName);

/*
 * Function: convertRGBToColor
 * Usage: int colorName = convertRGBToColor(rgb);
 * ----------------------------------------------
 * Converts an <code>rgb</code> value into a color name in the
 * form <code>"#rrggbb"</code>.  Each of the <code>rr</code>,
 * <code>gg</code>, and <code>bb</code> values are two-digit
 * hexadecimal numbers indicating the intensity of that component.
 */
std::string convertRGBToColor(int rgb);

/*
 * Function: waitForClick
 * Usage: waitForClick();
 * ----------------------
 * Waits for a mouse click to occur anywhere in any window.
 */
GMouseEvent waitForClick();

/*
 * Function: exitGraphics
 * Usage: exitGraphics();
 * ----------------------
 * Closes all graphics windows and exits from the application without
 * waiting for any additional user interaction.
 */
void exitGraphics();

// functions for auditing calls to pause();
// used to facilitate creation of autograder programs
namespace autograder {
int gwindowGetNumPauses();
void gwindowResetNumPauses();
double gwindowGetLastPauseMS();
void gwindowResetLastPauseMS();
void gwindowSetPauseEnabled(bool value = true);
}

#include "console.h"
#include "private/main.h"

#endif
