Welcome to CS 106X Pathfinder! This program searches for paths through graphs representing maps, mazes, and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, A* search, and Alternate Path search. Loading world from map-stanford.txt ... Preparing world model ... World model completed. Loading world from map-middleearth.txt ... Preparing world model ... World model completed. Looking for a path from Hobbiton to Mount Doom. Executing depth-first search algorithm ... Algorithm complete. Path length: 10 Path cost: 245 Locations visited: 12 Looking for a path from Hobbiton to Mount Doom. Executing breadth-first search algorithm ... Algorithm complete. Path length: 7 Path cost: 186 Locations visited: 14 Looking for a path from Hobbiton to Mount Doom. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 9 Path cost: 175 Locations visited: 14 Looking for a path from Hobbiton to Mount Doom. Executing A* algorithm ... Algorithm complete. Path length: 9 Path cost: 175 Locations visited: 14 Looking for a path from Hobbiton to Mount Doom. Executing alternate path algorithm ... Algorithm complete. Path length: 9 Path cost: 185 Locations visited: 14