Welcome to CS 106X Pathfinder! This program searches for paths through graphs representing maps, mazes, and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, A* search, and Alternate Path search. Loading world from map-stanford.txt ... Preparing world model ... World model completed. Loading world from map-stanford-big.txt ... Preparing world model ... World model completed. Looking for a path from 65427082 to 612016919. Executing depth-first search algorithm ... Algorithm complete. Path length: 482 Path cost: 70.9783 Locations visited: 945 Looking for a path from 65427082 to 612016919. Executing breadth-first search algorithm ... Algorithm complete. Path length: 29 Path cost: 6.24495 Locations visited: 1261 Looking for a path from 65427082 to 612016919. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 39 Path cost: 4.98128 Locations visited: 949 Looking for a path from 65427082 to 612016919. Executing A* algorithm ... Algorithm complete. Path length: 39 Path cost: 4.98128 Locations visited: 231 Looking for a path from 65427082 to 612016919. Executing alternate path algorithm ... Algorithm complete. Path length: 43 Path cost: 5.02612 Locations visited: 387