Welcome to CS 106X Pathfinder! This program searches for paths through graphs representing maps, mazes, and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, A* search, and Alternate Path search. Loading world from map-stanford.txt ... Preparing world model ... World model completed. Looking for a path from Cogen to Clock. Executing depth-first search algorithm ... Algorithm complete. Path length: 25 Path cost: 4.04 Locations visited: 26 Looking for a path from Cogen to Clock. Executing breadth-first search algorithm ... Algorithm complete. Path length: 5 Path cost: 0.64 Locations visited: 21 Looking for a path from Cogen to Clock. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 6 Path cost: 0.524 Locations visited: 20 Looking for a path from Cogen to Clock. Executing A* algorithm ... Algorithm complete. Path length: 6 Path cost: 0.524 Locations visited: 6 Looking for a path from Cogen to Clock. Executing alternate path algorithm ... Algorithm complete. Path length: 6 Path cost: 0.616 Locations visited: 10