Welcome to CS 106X Pathfinder! This program searches for paths through graphs representing maps, mazes, and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, A* search, and Alternate Path search. Loading world from map-stanford.txt ... Preparing world model ... World model completed. Loading world from maze10-huge.txt ... Preparing world model ... World model completed. Looking for a path from r018c127 to r052c097. Executing depth-first search algorithm ... Algorithm complete. Path length: 385 Path cost: 384 Locations visited: 2663 Looking for a path from r018c127 to r052c097. Executing breadth-first search algorithm ... Algorithm complete. Path length: 201 Path cost: 200 Locations visited: 2229 Looking for a path from r018c127 to r052c097. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 201 Path cost: 200 Locations visited: 2229 Looking for a path from r018c127 to r052c097. Executing A* algorithm ... Algorithm complete. Path length: 201 Path cost: 200 Locations visited: 1690 # note (this does NOT appear in output) - this takes a long time to execute! Looking for a path from r018c127 to r052c097. Executing alternate path algorithm ... Algorithm complete. Path length: 361 Path cost: 360 Locations visited: 13132