In this image, we wanted to recreate a scene from a location on the coast of the Pacific Northwest. The camera is viewing a small portion of the beach, with some rocks and trees scattered around the terrain. There is a small dilapidated rowboat along with a canoe. We textured both the boat and the canoe manually through UV mapping techniques in Blender, but the objects themselves and textures were found online. The volleyball in the foreground was also found online, though we textured it using an image we came across. The rocks, tree, sand, water, and sky was all modeled and textured ourselves in Blender. We're utilizing the Epic Shader that we implemented in this scene. The moon is illuminated via a point light, which the water's specular attributes reflect. We have another point light that simulates the orange-tinted glow of a campfire coming from behind the camera. In addition, we illuminate the actual scene realistically through two directional lights pointed towards the scene. These serve as the moonlight. Lastly, there's a point light far in the distance that allows the skybox to be better seen and the moon to stand out more prominently.