My scene is the Barclays Premier League trophy on a table inside of small soccer stadium. I created the main body of the trophy and the arms of the trophy in Maya, and found the crown, lions, and table online. For the background of the soccer field I put a sphere around the whole scene and textured the sphere with a panorama of a soccer field I found online at hdrlabs. I made it so that this texture did not have shadow on it, so the trophy and table did not cast shadows on it that did not make sense. I textured the table with a wood texture that I found online. The main part of the trophy had a very high reflectivity to act like a very highly polished metal. The golden parts of the trophy were textured with a golden image I found online and then given some reflectivity as well to imitate a shiny golden material. I added one area light in my scene to cast a shadow from the sun on the table and some shadows on one side of the trophy. I implemented depth of field to focus on the trophy and the reflection of the trophy while blurring the background that was not reflected on the trophy. I also implemented multi-threading to speed up the ray tracer running time so I could experiment with different materials quicker.