Welcome to your first CS221 assignment!
The goal of this assignment is to sharpen your math and programming skills
needed for this class. If you meet the prerequisites, you should find these
problems relatively innocuous. Some of these problems will occur again
as subproblems of later homeworks, so make sure you know how to do them.
For the written parts below, you should concisely show the necessary
procedures. Check the class website for how to submit the assignment.
Problem 1: Optimization and probability
In this class, we will cast a lot of AI problems as optimization problems, that is, finding the best
solution in a rigorous mathematical sense.
At the same time, we must be adroit at coping with uncertainty in the world,
and for that, we appeal to tools from probability.
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Let $x_1, \dots, x_n$ be real numbers representing positions on a number line.
Let $w_1, \dots, w_n$ be positive real numbers representing the importance of each of these positions.
Consider the quadratic function: $f(\theta) = \frac{1}{2} \sum_{i=1}^n w_i (\theta - x_i)^2$.
What value of $\theta$ minimizes $f(\theta)$?
You can think about this problem as trying to find the point $\theta$ that's not too far
away from the $x_i$'s.
Over time, hopefully you'll appreciate how nice quadratic functions are to minimize.
What problematic issues could arise if some of the $w_i$'s are negative?
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In this class, there will be a lot of sums and maxes.
Let's see what happens if we switch the order.
Let $f(\mathbf x) = \sum_{i=1}^d \max_{s \in \{1,-1\}} s x_i$
and $g(\mathbf x) = \max_{s \in \{1,-1\}} \sum_{i=1}^d s x_i$,
where $\mathbf x = (x_1, \dots, x_d) \in \mathbb{R}^d$ is a real vector.
Does $f(\mathbf x) \le g(\mathbf x)$, $f(\mathbf x) = g(\mathbf x)$, or $f(\mathbf x) \ge g(\mathbf x)$ hold for all $\mathbf x$?
Prove it.
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Suppose you repeatedly roll a fair six-sided die until you roll a $1$ (and then you stop).
Every time you roll a $2$, you lose $a$ points, and every time you roll a 6, you win $b$ points.
What is the expected number of points (as a function of $a$ and $b$) you will have when you stop?
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Suppose the probability of a coin turning up heads is $0 \lt p \lt 1$,
and that we flip it 7 times and get $\{ \text{H}, \text{H}, \text{T}, \text{H}, \text{T} , \text{T}, \text{H} \}$.
We know the probability (likelihood) of obtaining this
sequence is $L(p) = p p (1-p) p (1-p) (1-p) p = p^4(1-p)^3$.
Now let's go back and ask the question: what value of $p$ maximizes $L(p)$?
What is an intuitive interpretation of this value of $p$?
Hint: Consider taking the derivative of $\log L(p)$. You can also directly take the derivative of $L(p)$, but it is cleaner and more natural to differentiate $\log L(p)$. You can verify for yourself
that the value of $p$ which maximizes $\log L(p)$ must also maximize $L(p)$ (you are not required to prove this in your solution).
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Let's practice taking gradients,
which is a key operation for being able to optimize continuous functions.
For $\mathbf w \in \mathbb R^d$ (represented as a column vector) and constants $\mathbf a_i, \mathbf b_j \in \mathbb R^d$ (also represented as column vectors) and $\lambda \in \mathbb R$, define
the scalar-valued function
$$f(\mathbf w) = \sum_{i=1}^n \sum_{j=1}^n (\mathbf a_i^\top \mathbf w - \mathbf b_j^\top \mathbf w)^2 + \lambda \|\mathbf w\|_2^2,$$
where the vector is $\mathbf w = (w_1, \dots, w_d)^\top$ and $\|\mathbf w\|_2 = \sqrt{\sum_{k=1}^d w_k^2}$ is known as the $L_2$ norm.
Compute the gradient $\nabla f(\mathbf w)$.
Recall: the gradient is a $d$-dimensional vector of the partial derivatives with respect to each $w_i$:
$$\nabla f(\mathbf w) = \left(\frac{\partial f(\mathbf w)}{\partial w_1}, \dots \frac{\partial f(\mathbf w)}{\partial w_d}\right)^\top.$$
If you're not comfortable with vector calculus, first warm up by working out this problem using scalars in
place of vectors and derivatives in place of gradients.
Not everything for scalars goes through for vectors, but the two should at least be consistent with each other (when $d=1$).
Do not write out summation over dimensions, because that gets tedious.
Problem 2: Complexity
When designing algorithms, it's useful to be able to do quick back of the
envelope calculations to see how much time or space an algorithm needs.
Hopefully, you'll start to get more intuition for this by being exposed
to more types of problems.
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Suppose we have an image of a human face consisting of $n \times n$ pixels.
In our simplified setting, a face consists of two eyes, two ears, one nose, and one mouth,
each represented as an arbitrary axis-aligned rectangle (i.e. the axes of the
rectangle are aligned with the axes of the image). As we'd like
to handle Picasso portraits too, there are no constraints on the location or
size of the rectangles (e.g., rectangles can overlap).
How many possible faces (choice of its component rectangles) are there?
In general, we only care about asymptotic complexity,
so give your answer in the form of $O(n^c)$ or $O(c^n)$ for some integer $c$.
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Suppose we have an $n\times n$ grid.
We start in the upper-left corner (coordinate $(1,1)$), and we would like to reach the lower-right corner (coordinate $(n,n)$) by taking single steps down and right.
Define a function $c(i, j)$ to be the cost of touching square $(i, j)$, and assume it takes constant time to compute.
Note that $c(i, j)$ can be negative.
Give an algorithm for computing the minimum cost in the most efficient way.
What is the runtime (just give the big-O)?
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Suppose we have a staircase with $n$ steps (we start on the ground, so we need $n$ total steps to reach the top).
We can take as many steps forward at a time, but we will never step backwards.
How many ways are there to reach the top?
Give your answer as a function of $n$.
For example, if $n = 3$, then the answer is $4$.
The four options are the following:
(1) take one step, take one step, take one step
(2) take two steps, take one step
(3) take one step, take two steps
(4) take three steps.
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Consider the scalar-valued function $f(\mathbf w)$ from Problem 1e
(note that we are working on $f(\mathbf w)$ not the gradient).
Devise a strategy that first does preprocessing in $O(n d^2)$ time,
and then for any given vector $\mathbf w$,
takes $O(d^2)$ time instead to compute $f(\mathbf w)$.
Hint: Refactor the algebraic expression. You may find it helpful to work out the scalar case first.
Problem 3: Programming
In this problem, you will implement a bunch of short functions. The main
purpose of this exercise is to familiarize yourself with Python,
but as a bonus, the functions that you will implement will come in handy in
subsequent homeworks.
If you're new to Python, the following provide pointers to various
tutorials and examples for the language:
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Implement
findAlphabeticallyLastWord in submission.py.
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Implement
euclideanDistance in submission.py.
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Implement
mutateSentences in submission.py.
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Implement
sparseVectorDotProduct in submission.py.
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Implement
incrementSparseVector in submission.py.
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Implement
findSingletonWords in submission.py.
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Implement
computeLongestPalindromeLength in submission.py.