Jared Moore and David Gottlieb
Our aim: Develop an intuitive sense of cooperative and evolutionary game theory.
Evolutionary game theory tries to provide the math to explain why we are nice to each other.
If […] organic beings vary at all in the several parts of their organisation, and I think this cannot be disputed; if there be, owing to the high geometrical powers of increase of each species, at some age, season, or year, a severe struggle for life, and this certainly cannot be disputed; then, considering the infinite complexity of the relations of all organic beings to each other and to their conditions of existence, causing an infinite diversity in structure, constitution, and habits, to be advantageous to them, I think it would be a most extraordinary fact if no variation ever had occurred useful to each being’s own welfare, in the same way as so many variations have occurred useful to man. But if variations useful to any organic being do occur, assuredly individuals thus characterised will have the best chance of being preserved in the struggle for life; and from the strong principle of inheritance they will tend to produce offspring similarly characterised. This principle of preservation, I have called, for the sake of brevity, Natural Selection. (Darwin 1859)
variation
differential fitness
inheritance
You wake up in a deserted (viz. lacking signs) landscape in a foreign country in the driver’s seat of a motorcycle. You are thirsty and decide to drive to find a source of water.
Which side of the road do you drive on?
You live in a world where everone
| cooperate | defect | |
|---|---|---|
| cooperate | 2 | 0 |
| defect | 3 | 1 |
| cooperate | defect | |
|---|---|---|
| cooperate | 4 | 0 |
| defect | 3 | 1 |
| cooperate | defect | |
|---|---|---|
| cooperate | 2 | 0 |
| defect | 3 | 1 |
| cooperate | defect | |
|---|---|---|
| cooperate | 4 | 0 |
| defect | 3 | 1 |
Chao and Levin (1981)
Chao and Levin (1981)
NB: These time steps changes may be off.
blue is demand-4; red: is demand-5; white is demand-6
Within five generations, demand five goes to fixation.
blue is demand-4; red: is demand-5; white is demand-6
Within six generations, demand five goes to fixation.
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| Act I | Act 2 | Act 3 | |
|---|---|---|---|
| S1 | 1,1 | 0,0 | 0,0 |
| S2 | 0,0 | 1,1 | 0,0 |
| S3 | 0,0 | 0,0 | 1,1 |
Sender’s Strategy
S1 -> M1
S2 -> M2
S3 -> M3
Receiver’s Strategy
M1 -> A1
M2 -> A2
M3 -> A3
| split | steal | |
|---|---|---|
| split | 6.8, 6.8 | 0, 13.6 |
| steal | 13.6, 0 | 0 |
The only message you should send is that you’re going to split, but because it is the only message to send it’s “meaningless.”
What else?
How sure can we be that our models are ‘seeing what we see’?
Creative groups in the front left.
Video essays in the front right.
Philosophical essays in the back left.
Coding projects in the back right.
What (if anything) are you going to change about your project?