| the Sims environment |
| simulation and virtuality | |
| what do we do in the Sims? | |
| set parameters | |
| watch | |
| intervene | |
| react | |
| identify | |
| try to kill our Sims! | |
| what does this | |
| (model) tell us | |
| of social reality? |
| the Sims environment |
| for Socrates the body was a problem - needing control | |
| for Plato - a distraction located in a world of shadows | |
| both these are features of the Sims environment - order and virtuality/representation |
| located bodies for the Sims |
| located bodies three the disciplined body |
| regimes and regulations, algorithms and norms/values | |
| key components of order in a simulation/model | |
| are these the work of society overlaid upon the biological human body? |
| Michel Foucault and the history of the body |
| the body is not simply a biological datum | |
| it is a biological-cultural amalgam | |
| the human body itself has a (cultural) history |
| surveillir et punir - surveillance and punishment |
| regimes of control and punishment in the modern era | |
| - the workings of the Panopticon |
| prison - a cultural paradigm |
| prison - a regime of control and knowledge |
| the disciplined body - from prison to anthropometrics to eating (dis)orders |
| the disciplined body is not just about the prison | |
| consider some kinds of intimate knowledge of the person | |
| fingerprints | |
| phrenology | |
| quantification | |
| psychometrics (a basic component of the Sims) | |
| generally - managing and controlling self in the face of others |
| located bodies three the disciplined body |
| located bodies three the disciplined body |
| located bodies four the cybernetic body |
| cybernetics Ð communication and control in living organisms or machines | |
| material and immaterial flows that are the functioning of the machine or organism | |
| but which are not only contained within it - they connect within and without |
| located bodies four the cybernetic body |
| cybernetics Ð communication and control in living organisms or machines | |
| the Sims as a machine-like amalgam | |
| consider also the online version as cybernetic network |
| the automaton - a
model - issues of materiality and AI |
| another cybernetic body - the cyborg |
| are these a new feature of (post)modernity? | |
| argument - | |
| É we are all cyborgs | |
| (and have been since people acquired culture) | |
| - amalgams of the organic, | |
| inorganic and immaterial flows |
| located bodies ten the cybernetic body |
| its location - in systems of control, information flows, feedback loops | |
| and consisting of dispersed networks and flows rather than discrete entities/persons | |
| Slide 17 |