Retail sales of video games totaled more than $9.9 billion in 2004. Details reveal two interesting points:

This article nicely summarizes video game sales: http://games.channel.aol.com/news.adp?articleID=275630&gameID=7315


Increased Portable Software Sales

This article offers and interesting take on strategies/positioning by makers of portable hardware. http://features.joystiq.com/entry/1234000377025372/

As a general question: Is the long term trend likely to be portable devices that people bring into their cars? Is it likely to be the kind of affixed hardware captured in other topic pages? A combination of the two? Something else?


Grand Theft Auto

If you're not familiar with this game, this site offers a summary, reviews, as well as message boards for players. Though the game is rated M (Mature), for audiences over 17, younger children regularly purchase and play it. http://ps2.ign.com/objects/611/611957.html

Video Games based on driving have long been popular. They are considered a major gaming category, no matter who is doing the category slicing. (See for example, Mark J.P. Wolf's "Genre and the Video Game" from his book The Medium of the Video Game. http://www.robinlionheart.com/gamedev/genres.xhtml)

Grand Theft Auto is having some interesting influences, as described in this article from Automotive news (Audi toys with grand theft auto , By: Halliday, Jean, Automotive News, 00051551, 5/16/2005, Vol. 79, Issue 6147)

Audi toys with grand theft auto

Audi of America Inc. is promoting its A3 hatchback, which went on sale this month, with its biggest online campaign ever. The blitz includes Internet films, music downloads and an online hunt for a supposedly stolen A3.

Targeted customers spend about six hours visiting six or seven Web sites when they shop for a vehicle, says Jim Taubitz, Audi's online marketing manager. He adds that 85 percent of Audi customers use the Internet for vehicle shopping.

Audi spent $5.7 million to advertise online last year, TNS Media Intelligence reports. That was about four and a half times what Audi spent on Internet advertising in 2003.

The A3 launch campaign invites Web visitors to solve the alleged theft of an A3 from Audi's Park Avenue showroom in New York City. A sign posted in Manhattan seeks help finding the car.

The hunt has an intricate plot that involves several Web sites. A page dedicated to the A3 on the Audi Web site, audiusa.com/a3, links to another page where viewers are told they can watch a video of the robbery. Fictitious characters appear, including a video game pioneer and an investigator who recovers stolen art.

Audi also is promoting online travelogues by three filmmakers who are chronicling cross-country travels in an A3. Consumers will be able to vote for the best of the three short films on the A3 site.

That A3 site offers free downloads of 33 songs from the iTunes Web site to consumers who test drive the car. The promotion ends May 31.

Ian Beavis, a marketing consultant in Long Beach, Calif., calls Audi's online effort to interest Web surfers in a phony car theft time-consuming and complicated.

Says Beavis, a former marketing executive with Mitsubishi Motors North America: "Consumers don't mind being enticed or entertained, but not misled. It's a very delicate balance."

As a general question: As far as video games, are there ways that games might develop to take advantage of the player’s being in the car? This might be anything from hardware that takes advantage of the car’s movement within the game to multi-player games that let you play with the people sitting in traffic around you? And if this happens, what other effects will it have?